Mitchell Down for ET - UPDATED


(Northerner) #1

[b]
I want to make a brief statement about this map:

I had been working closely with CptnTriscuit to get this map converted to ET with Rummies permission. CptnTriscuit took a break from his new map Baserace 4 to help convert this one he worked on this for several weeks, during which time he went on vacation for a few weeks. After he returned I heard from him once and he said he was anxious to get back to finishing this map and that was the last I heard from Him and that has been over three months ago!
I really don’t know what happened but I have to assume the worst that CptnTriscuit is no longer with us as he has been unreachable through email and absent from the Splash Damage forums.
I pray that he is alright and will return someday to complete this map and to also finish the last in his series of great Baserace maps!

If he is no longer with us, i wanted to at least release this map in honor of him for everyone to enjoy!

Northerner
[/b]

MITCHELL DOWN for ENEMY TERRITORY
Original Map By Rummie
ET Version Developed by CptnTriscuit

Game : Return to Castle Wolfenstein: Enemy Territory
Title : Mitchell Down for Enemy Territory
Filename : mitchelldown_beta1.pk3
Version : Beta 1
Release date : 07/31/2006
Installation : Place the mitchelldown_beta1.pk3 into your etmain folder


BETA VERSION 1a

There are a few texture problems that never got fixed and may never get fixed, but I wanted to release this map as it was one of my favorites and I’m sure the favorite of many other old school players! I am just very thankful that I at least had this version so it can be released and enjoyed!


Basic Information:

A B-25 Mitchell bomber was en route to Berlin to deliver an Atomic weapon when the plane was shot down over enemy territory.
The wreakage is being stored in a nearby Axis tank factory where scientists will study the bomb.
The Allies must recover the ‘Little Boy’ Uranium Bomb from the warehouse, get it to the truck and escape with it back to allied territory.

Objective List:

1.) Allies Command Post
The Allies should build a command post.

2.) Axis Command Post
The Axis should build a command post.

3.) Church Machine Gun
Helpful for the attacking Allies.

4.) The Gate Flag
If the Axis capture this flag, they will be able to spawn closer to the bomb. If the Allies capture this flag, the Axis will be forced to spawn farther from the bomb, and there limbo time will be increased to 40 seconds.

5.) The Master Lock Control
The Allies can unlock the Axis team door from inside the Axis base.

6.) The North Factory Door
The Allies can breach this door with TNT to create another path to the bomb.

7.) The South Factory Door
The Allies can breach this door with TNT to create another path to the bomb.

8.) The Little Boy Bomb
The Allies must steal the Little Boy bomb, the Axis must defend it.

9.) Securing the Little Boy Bomb
The Allies must secure the bomb at the waiting truck near their spawn.


Additional Map Information/Credits

Conversion : Map conversion and new texturing/scripts created by CptnTriscuit cptntriscuit@gmail.com

Thanks : Special thanks goes to Rummie rummie@planetwolfenstein.com for his original map and allowing us to convert this great map over for Enemy Territory!

	: Thanks also to Northerner from RTCW Files http://www.rtcwfiles.com for getting the ball rolling on getting this conversion made!

as stated earlier, this is a beta map and with CptnTriscuit no longer around
the texture problems and any other bugs may not get fixed.

please do not modify this map without permission


Copyright © 2006
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.



THIS MAP IS AVAILABLE FOR DOWNLOAD @ RTCWFILES


(iwound) #2

Calm down, hes most probably discovered what women r 4.
Nice release btw i’ll look forward to checkin it out.


(Axeman89) #3

Nice briefing page. I’m looking forward to playing the map tomarrow.


#4

Why does people on the internet think that if a “new friend” suddenly stop responding to you, it means they are dead? Being busy with other things such as girlfriend/job/other interests is highly possible. Internet is addictive, and many people leave it without saying good bye cayse they dont want their contacts online to convinse them to stay. Abuse of using internet too much, has been very negative for alot of people all over the world, loosing your partner or job since you are addicted too much, and your priorities change.

On topic: Looks like a very beautiful map!


#5

yeah, what he said.


(macbeth) #6

though he is still playing
hope it is him

http://et.splatterladder.com/?mod=playerinfo&idx=16487696


(Northerner) #7

macbeth, i hope your right and he is still around.
im sure he may have other things to do, but going from chatting about everyday to
not hearing anything for the past three months is odd, especially with his commitment to
this map and his latest baserace map he had been working on. plus he hasnt collected his
money yet for the map! :stuck_out_tongue:


([DS]-=Pencil=-) #8

Here is a mirror from www.rtcw2-prison.net: http://prison.tibet225.server4you.de/index.php?mod=pdl_downloads.inc&release_id=1429


(Codename Ty) #9

I haven’t gotten the chance to play the ET version yet, but from the above explanation, I gather that this is an unfinished port?


(macbeth) #10

we tested the map some hours ago but it appears that some features are still missing : i mean black and yellow colors
if u wanna screen shots i will sent you

North have u a MSN contact or AIM ?
thanks
marianne


(Northerner) #11

i know there are textures missing but since triscuit isnt around to fix anything, this is the only version of the map that will be released


(macbeth) #12

u dont have the map sources to can fix what is missing?
we will love play this map but atm it is not enjoyable with all these yellow and black colors :frowning:

i u dont know how :why dont ask Marko ,he will help u for sure

Marko the maps designer is a great friend mine


(Northerner) #13

there is only a few missing textures, are you seeing something more that i havent?


(nUllSkillZ) #14

I’ve just had a quick view:
Sky, water, lights (some), signs (some) are missing.

Edit:

Sky fixed
Water fixed
most of the lights fixed
loading screenshot fixed (original missing alpha)

so far ~ 225KB
But all the lights and water are RTCW textures.

Edit:

Sorry wrong information.
Lights are also W:ET.
So only water is RTCW so far.

Edit:

All fixed.
Three textures are RTCW (water and two signs).
Will PM a downloadlink for testing.
Fix is ~241 KB.
Not sure about Arena file.
It needs fix too.
May be set coordinates of the map-pin to central Germany.


(macbeth) #15

can i test the map with you please :banana:
thanks
marianne


(Northerner) #16

the update is ready for download

Mitchell Down Beta1a


(nUllSkillZ) #17

Some more problems with objective info icons.
I will try to fix this with an etpro mapscript.

Edit:

bugs:

[ul]
[li]fixed - commandmap icons of truck missing
[/li][li]Jagdpanther model not clipped
[/li][li]commandmap icons of little boy objective missing (cm icon already created)
[/li][li]commandmap icons of func_explosive doors not disappearing after death
[/li][li]commandmap icons of func_explosive doors show the wrong icons for axis (dynamite instead of doors)
[/li][li]commandmap icons of health-/ammo-cabinets are shown as black/orange texture missing texture
[/li][li]commandmap icon for doorswitch is missing
[/li][li]gate flag hasn’t got any function
[/li][li]axis commandpost don’t play sound if constructed
[/li][li]allied commandpost don’t play sound if constructed
[/li][li]construction stage of allied MG42 don’t use models
[/li][/ul]

Edit:

Added some more bugs.

Edit:

I think it’s not fixable in a reasonable time (in comparison of fixing the map-file in Radiant).
If fixable at all (I doubt this for the commandmap icons for the ammo-/health-cabinets).