Mitchell Down - Enemy Territory


(CptnTriscuit) #1

Good day mappers! It’s been a while!

Map by Rummie
Conversion Project Lead: Northerner
Conversion Mapper: CptnTriscuit

Download - will update as more mirrors become available
FilePlanet
http://www.fileplanet.com/hosteddl.aspx?/hst/C/p/CptnTris/MitchellDown.zip

More Screenshots Here:
http://battlefield.planetwolfenstein.gamespy.com/etmd.htm

Overview

The Allied bomber ‘Mitchell’ has been shot down on route to Berlin causing the Uranium bomb ‘Little Boy’ to fall into the hands of the Axis! The Allies are attempting to steal back the bomb before Axis reinforcements can arrive to secure it.

Map Objectives

Stealing Little Boy
The Uranium bomb ‘Little Boy’ has been recovered from the wreckage of Mitchell and is being held inside the Axis tank factory. The Allies must steal the bomb and take it to the waiting truck. The Axis must prevent the bomb from being stolen.

Capturing Little Boy
Once extracted from the tank factory, the Little Boy bomb must be taken by the Allies to the escape truck waiting by the hotel. The Axis must intercept the Allies objective carrier before they can reach the escape truck.

South Tank Factory Door
The entrance to the South end of the tank factory is blocked by a secure metal door. The Allied teams engineers can destroy the door with dynamite.

North Tank Factory Door
The entrance to the North end of the tank factory is blocked by a secure metal door. The Allied teams engineers can destroy the door with dynamite.

Allied Team Command Post
The Allied can establish a command post in the Southwest courtyard.

Axis Team Command Post
The Axis can establish a command post on the second floor of the Axis base.

Sewer Grate
The sewer system that runs underneath the tank factory can be very useful for the attacking Allies. The tunnel that empties out into the river is blocked by a metal grate that must be destroyed with dynamite.

Gate Flag
The flag atop the Axis gate can be captured by either team. If the Axis team controls the flag, they will be able to spawn closer to the tank factory. If the flag is captured by the Allies, the Axis will loose their ability to spawn at the gate, and will have 10 seconds added to their respawn clock. The Axis can recapture the flag to remove the additional clock time.

Church Machine Gun
The construction crates near the West wall of the church contain parts that can be assembled into a machine gun nest by an Allied engineer.

Master Lock Control
Inside the Axis base is a control panel that locks and unlocks the Axis-Only team door that leads into the tank factory. A sneaky Allied player can unlock the team door allowing any player to open it.

Church Health and Ammo
There are health and ammo cabinets inside the church.

Boiler Room Health and Ammo
There are health and ammo cabinets inside the boiler room.

Links

Rummie’s Maps:
http://www.planetwolfenstein.com/rummie

Northerner’s RTCWfiles:

CptnTriscuit’s /Battlefield:
http://www.planetwolfenstein.com/battlefield


(Loffy) #2

Welcome man!
Great job! Well done! Does the bell still toll, like it did in the original?
//L.


(DerSaidin) #3

Looks nice, I’d imagine it’d be fun for pubs.


([DS]-=Pencil=-) #4

RTCW2-Prison Mirror: http://prison.tibet225.server4you.de/ww2pn/rtcw/index.php?mod=dl_release&dl_sub=37&id=1429&scat_id=3


(Axeman89) #5

I like it. What are the changes since the last beta? The mines are new, but what else? I accidentally went through the wall between the opaque and broken windows in the room on the second story which overlooks the area behind the barbed wire at the fence.
FYI, a Mitchell is too small to carry an atomic bomb.

And yes, the bell still rings.


(pazur) #6

I enjoyed playing Mitchell Down on RtCW. Great map!

Looking forward to play it on ET :slight_smile:


(Graham) #7

It’s alright, I’m not too fond of these RTCW to ET conversions to be honest, but it’s pretty decent.


(Stixsmaster) #8

If anyone wants I can host there stuff on my site for free. as a mirror.

—Stixsmaster