Missions: Obtainable regardless of team skill


(DarkangelUK) #1

So obviously there has been much debate regarding missions and exactly how many players want to play them. I’m not a mission/credit @$!# myself but I can understand why players are put off by certain missions as it goes against what they perceive as enjoyment in the game.

My suggestion is to create missions that are achievable in-game regardless of the mode and regardless of how crap your team is. Missions that are geared towards wins, especially in a mode like Execution that has new players pushed towards the mode primarily relies on luck and having skilled players on your team to aid your progress, if you happen to get a few level 1 quick joins in your team then you’re more or less screwed. Missions should rely on individual skill and not the luck of team composition.

My suggestion is to include missions that cater to personal skill rather than group skill. Some examples below primarily for Execution:

[ul]
[li]Plant the C4 10x[/li][li]Get the round winning kill 5x[/li][li]Defuse the C4 5x[/li][li]Get first blood 10x[/li][/ul]

IMO missions are far too team focused and don’t emphasise individual skill enough. Thoughts?


(Mustang) #2

Problem with the ones you suggested is that you’re competing against rather than with your team to achieve them, which is the opposite of the game’s philosophy.

People hated the plant C4 mission because players from their own team would “steal” the plants and they’d play for hours without getting closer to completing the achievement.

For me the achievements should be stuff that you can always make steady progress towards. e.g. get 500 headshots, kill 20 enemies with character abilities, etc.


(DB Genome editor) #3

I think your examples require luck / favorable conditions more than actual personal skill. For instance you may never get to carry the bomb if there is a higher rank engie on your team, so no matter how good you are that “Plant the C4 10x” won’t be progressing much… And if your team is much better than the other one you may never get a chance to defuse either if they are continuously eliminated before they can plant (high skill may actually play against you on that one :tongue:).


(Demolama) #4

I really don’t see the point of missions or levels, which is all xp is good for.

Earning XP for missions is a double edge sword. While it is a good way to get people to get out of their comfort zone, sometimes those missions causes players to do stupid things just for the XP. For example, today we had an attacker drop a canister in a heavily defensive area. But rather then just letting the canister stay put and defend it, someone returned it because he needed game mode XP. Now with players out of position. because they were all defending the objective, the very next carry the attackers were able to capture the objective and we lost.

If Mustang suggests that missions should be made only so that people are not competing with other teammates then we already have a broken system because I can’t think of any way to earn meaningful game mode xp that doesn’t require competing with teammates in order to complete.

Destroying/ repairing the EV, defusing/planting C4 these all require players to beat their teammates to the earn the xp. The only other means of earning game mode xp is to play defense and soak up long defense xp, which has no real offensive equivalent. Poor you if you are always stuck on offense during objective mode while competing with 3 other engineers to repair/ plant. Or if your team is so bad you don’t even see the objective.

And these are the reasons why game mode missions are the last of mine to complete. They suck, period


(Kl3ppy) #5

[QUOTE=Demolama;540539]I really don’t see the point of missions or levels, which is all xp is good for.

Earning XP for missions is a double edge sword. While it is a good way to get people to get out of their comfort zone, sometimes those missions causes players to do stupid things just for the XP. For example, today we had an attacker drop a canister in a heavily defensive area. But rather then just letting the canister stay put and defend it, someone returned it because he needed game mode XP. Now with players out of position. because they were all defending the objective, the very next carry the attackers were able to capture the objective and we lost.[/QUOTE]

I wouldnt blame this kind of behaviour to the missions. There are some how are not that smart and realize that it would be much better to leave the jug instead of returning it,


(Demolama) #6

Yeah except I was speaking on the mic not to return it and he responded with that he needed the game mode xp


(Kl3ppy) #7

We need the ability to teamkill :wink:

In ETQW I teamkilled others when they wanted to return it :smiley:


(Mustang) #8

@Demolama
Missions have nothing to do with XP and levels, which as you say are mostly useless, but are nice for people that see this as progression so will jump on the game just to get a bit nearer the next level, I must admit I was in this camp at first, but now it takes forever to gain a new level that it’s lost my interest.

However they do have everything to do with obtaining a reasonable credit earn rate, which are needed for the stuff everyone cares about, getting the mercs and loadouts they want to play with, if you don’t do the missions the credits you get from just playing the game are peanuts by comparison.


(Demolama) #9

[QUOTE=Mustang;540554]@Demolama

However they do have everything to do with obtaining a reasonable credit earn rate, which are needed for the stuff everyone cares about, getting the mercs and loadouts they want to play with, if you don’t do the missions the credits you get from just playing the game are peanuts by comparison.[/QUOTE]

Which is why game mode missions ultimately hurt the game when people are just trying to get missions done and don’t care about what strat is best for winning the game. See my example above. It was also one of the big problems with the old secondary quests. People would run off to get the xp for secondary quests, become detracted by them, and began ignoring the main objective. At least support and medic missions are beneficial without hurting the game even if they are only done in order to complete their missions.

In fact the more I think about it I can’t think of any scenario where game mode missions actually help promote better teamplay. If anything they only promote selfishness. “I need to arm this before someone else does and not provide backup to the engineer” comes to mind as a big one. At least playing defense gets a passive game mode xp that helps to lessen the need to be selfish. Perhaps adding an offensive equivalent might help.


(ostmustis) #10

worst suggestions I have seen since they are all limited to one player per round.

I rather take CW skins - obtainable regardless of luck


(Demolama) #11

http://forums.dirtybomb.nexon.net/discussion/19774/how-to-explain-do-not-return-objective

With all the selfish game mode xp players reporting in on this thread I think it is clear that it does not promote teamwork.

Perhaps if you want to keep game mode missions you should turn down the amount of xp earned for objectives and give everyone a passive xp bonus every few minutes for staying in the game, sorta like the long defense xp.


(DarkangelUK) #12

I’d rather have missions where I can rely on my own skill and achieve them myself than have to worry about how my teams are matched up. Mission: Hope for the best team composition to get a couple wins… wow… amazing