So obviously there has been much debate regarding missions and exactly how many players want to play them. I’m not a mission/credit @$!# myself but I can understand why players are put off by certain missions as it goes against what they perceive as enjoyment in the game.
My suggestion is to create missions that are achievable in-game regardless of the mode and regardless of how crap your team is. Missions that are geared towards wins, especially in a mode like Execution that has new players pushed towards the mode primarily relies on luck and having skilled players on your team to aid your progress, if you happen to get a few level 1 quick joins in your team then you’re more or less screwed. Missions should rely on individual skill and not the luck of team composition.
My suggestion is to include missions that cater to personal skill rather than group skill. Some examples below primarily for Execution:
[ul]
[li]Plant the C4 10x[/li][li]Get the round winning kill 5x[/li][li]Defuse the C4 5x[/li][li]Get first blood 10x[/li][/ul]
IMO missions are far too team focused and don’t emphasise individual skill enough. Thoughts?
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