Mission Tier System...


(PixelTwitch) #1

Really simply suggestion that could bump up playtime for some players…

Give the players the ability to ramp up the missions for higher reward…

Example…

Tier 1 = Get 10,000 Support XP = 500 Credits
Tier 2 = Get 25,000 Support XP = 750 Credits
Tier 3 = Get 50,000 support XP = 1000 Credits

Tier 1 = Get 25 Headshot Kills = 300 Credits
Tier 2 = Get 50 Headshot kills = 450 Credits
Tier 3 = Get 100 Headshot kills = 600 Credits

By allowing a player too increase the tier of missions you encourage them to play longer for a reward that in the grand scheme of things is very low… 100 Headshots gives you the number of credits you would expect for 2-3 objective mode games but could encourage the player to double the games played.

On a side note I would also add a weekly Mission based on their preferred play style to encourage them to continue playing what they are good at and advance to / buy new mercs… Have the weekly missions change on a Sunday but Merc rotations to change mid way though the week.

Example…

Get 250,000xp with Proxy = 2500 Credits OR skin/craftable.

Personally, I just think its a good way to reward frequent players and encourage less frequent players to play a little more than normal without forcing them too.


(DB Genome editor) #2

Are you suggesting that once a tier is completed you get the associated credits AND the option of extending to the next tier? In other words, would completing your headshot example all the way to tier 3 score you 300 + 450 + 600 = 1350 credits total, or just the 600? The latter wouldn’t make much sense since it would be way more profitable to complete 4x25 for 1200 than 1x100 for 600.

For this to be attractive, the reward for taking a mission all the way to the top tier should be greater than cashing it in at a lower tier and repeating it (or switching to another with a comparable effort / reward).


(Anti) #3

There is actually a ‘meta-level’ addition to the Missions that’s just not in-game yet, which fills a similar role to what you are suggesting.


(tokamak) #4

Missions in F2P are meant to give a ‘baseline’ of progress that players can enjoy regardless of the amount of time they put in. It’s to reward regular players and let them keep up with players that spend more time daily.

Rather than skewing the favour towards regular ‘dosed sessions’ you’re putting the incentive in ‘play as much as you possibly can’. It’s not something people are consciously aware off but the discrepancy between players that play much, much more than others opposed to players that play regularly is going to become so big eventually that casuals won’t even have the hope of measuring themselves to the hardcore players.

So in that way a mission tier system like this is missing the mark. It’s losing track of the original purpose of these achievements.


(INF3RN0) #5

Hmm any chance of elaboration? Also have you guys considered stuff like player bounties and such?