Can we have more missions of “Do 30 revives”, “Resupply 30 people”, “Defuse/Arm/fix objective” instead of “Have a merc X in your hand”, please.
Mission tasks - reward players for actual team play not for pretended teamplay.
Defuse/Arm is bad because it’s definitely possible to just never end up in the right situation to be the one to do it, someone else takes it etc.
Repairing objectives and damaging/escorting the EV are much more reliable. C4 plants are just the icing on the cake that really boost your objective score if you manage it.
i really dont like the have X merc in hand myself , forces me to go into a game with missing parts and makes me gimp the team (i bought a pack and so own some mercs i wont play)
but i dont think do x revives resupplies etc will be any better, people will just spam that instead of actually playing.
I’d be totally down with missions where you get 50 ammo packs used (count a use as a certain amount of XP but keep the tally running). Or 30 revives as mentioned above. Things like that are way more interesting and could be used to educate new players. Even go so far as linking a quick tutorial video for people from the mission that shows people how to best complete each mission. I honestly think that would be pretty fantastic from a player perspective and to teach new players as missions can be way more creative and getting people educated is pretty key to the games success.
I love flashbacks! http://forums.dirtybomb.nexon.net/discussion/comment/17608/#Comment_17608
Add the following missions:
Demolition Specialist - Plant C4 on 3 Secondary Objectives(2/3/4)
Maintenance - Earn 300 EXP for Repairing Secondary Objectives(200/300/400)
Patrol Duty - Earn 500 EXP for Escorting an EV(400/600/800)
Fire Power- Earn 500 EXP for Damaging an EV(400/800/1200)
Goal Line Defense - Assist Killing or Kill an Enemy Carrying an Objective
Relay Runner - Assist the Delivery of or Deliver a Carried Objective(Pick up a Carried Objective that Becomes Delivered)
Reaper - Finish 10 Downed Players(10/20/30)
Everybody’s Enemy - Deal 2,000 Damage with Abilities(1,500/2,500/3,500)
Everybody’s Friend - Heal 2,000 Damage with Abilities(1,500/2,500/3,500)
Combat Medic - Revive 5 Players While Below Max HP(3/5/7)
Obviously these are a bit outdated because the mission system has shifted to a 1 through 3 start difficulty. I modified some of them in parenthesis in the quote to show this. Obviously just suggestions I would like to see.