Mission refresh instantly


(znuund) #1

With the removal of daily rewards for obj, sw and execution, on average there is a substantial lower amount of credits to get. Refreshing the missions instantly after you completed them would make the grind a bit more addiction related. Of course you would need to lower the rewards a bit to compensate.

I do not have a lot of time to play and I would love to use the time I have to get them credits for next crafting week <3
I assume that the usual db player can get the missions in around 2 maps obj or 1 map sw, if he focuses on the missions. except the game mode XP, you gotta be lucky to get those in 1-2 maps. At least for me.


(Press E) #2

I doubt we’ll see that tbh, or anything that allows you to get more credits for that matter. SD has to sell their credit boosters somehow


(FalC_16) #3

@STARRYSOCK said:
I doubt we’ll see that tbh, or anything that allows you to get more credits for that matter. SD has to sell their credit boosters somehow

Agree. Although i am usually able to run on credit boosters the whole time period between leveling up and gettin the arsenal crate which most likely drops credit boosts


(ThePigVomit) #4

The reward/mission process is fine how it is currently.

It ain’t broke, don’t go fixin’ it.


(SnakekillerX) #5

@znuund said:
With the removal of daily rewards for obj, sw and execution, on average there is a substantial lower amount of credits to get. Refreshing the missions instantly after you completed them would make the grind a bit more addiction related. Of course you would need to lower the rewards a bit to compensate.

I do not have a lot of time to play and I would love to use the time I have to get them credits for next crafting week <3
I assume that the usual db player can get the missions in around 2 maps obj or 1 map sw, if he focuses on the missions. except the game mode XP, you gotta be lucky to get those in 1-2 maps. At least for me.

Given that you can often start and finish all 3 of your missions in a single Obj match, this would be a pretty ridiculous outcome for credit gain. Imagine making on average of around 2000 or so from missions per match + (base credits made (* 2 if you have a credit booster))

You’d be able to grind out new mercs in a matter of a day or two, rather than a week as it is now.


(znuund) #6

@SnakekillerX said:
Given that you can often start and finish all 3 of your missions in a single Obj match, this would be a pretty ridiculous outcome for credit gain. Imagine making on average of around 2000 or so from missions per match + (base credits made (* 2 if you have a credit booster))

You’d be able to grind out new mercs in a matter of a day or two, rather than a week as it is now.

Yeah, that’s why you would have to lower the amount of credits gained. I know that you would need to lower that amount drastically. This and a daily fee to help start getting addictive every day :slight_smile: Also you can make the missions harder so you don’t finish them.

But anyway, I think what we discuss here is not relevant as this official forums doesn’t get crap of feedback.


(SnakekillerX) #7

@znuund said:

@SnakekillerX said:
Given that you can often start and finish all 3 of your missions in a single Obj match, this would be a pretty ridiculous outcome for credit gain. Imagine making on average of around 2000 or so from missions per match + (base credits made (* 2 if you have a credit booster))

You’d be able to grind out new mercs in a matter of a day or two, rather than a week as it is now.

Yeah, that’s why you would have to lower the amount of credits gained. I know that you would need to lower that amount drastically. This and a daily fee to help start getting addictive every day :slight_smile: Also you can make the missions harder so you don’t finish them.

But anyway, I think what we discuss here is not relevant as this official forums doesn’t get crap of feedback.

If you can do them more often but they give you less credits then it doesn’t make sense to even change it at all, as its basically the same amount of credit gain overall.

I don’t really see this feature as broken or in need of a change… but for the purpose of discussion and brainstorming here is what I’d do to make the suggestion work.

Uncap the amount of missions that can be done (instant refresh as you have stated) however make the credit gain have diminishing returns, and completing many missions back to back will net you less and less credit gain per mission completed up until the 3 hour mission timer is up. This would restore the credit values back to normal and you can repeat the process.

Initially missions would start out at 100% of their current worth. You will receive 100% of the mission’s credit value for the first 3 missions you are assigned (or the 3 mission you have active when the mission timer resets).
Past that consecutive missions would be worth 50%, then 25% and finally 10% repeated until the mission timer restores it back to the 100% mark.

I feel like this would encourage extra play and help with the credit grind while at the same time not allow it to get too out of hand. Hell, this idea is already a bit out of hand, the initial credit values should probably be closer to 70%, but people who can’t play as often or are content with finishing their missions then coming back some hours later to repeat the process probably won’t like this.

Still not sure its really necessary to change any of this though.


(znuund) #8

@SnakekillerX said:
If you can do them more often but they give you less credits then it doesn’t make sense to even change it at all, as its basically the same amount of credit gain overall.

The intention is not to get more credits out of it, it is more to have something to keep playing. For a long time I only played dirty bomb for the missions and then I stopped. I don’t think that is a way to have some nice games since many players disconnect after one or two games, making servers empty quickly. Even now, as I don’t need the credits that much anymore, I still lose interest after finishing the missions.

The current system is trying to teach gamer’s a “healthy play style” with a lot of 1-2 hour breaks in between, but ironically makes progress in the game a matter of grinding.
As it is a f2p game, I don’t want to make everything free but focus on the grinding aspect.

I am afraid that my mission focused play style is the most optimal concerning credit gaining and I don’t think that should be.

And concerning credit boosters: they are a joke. I have one active atm and got ~250 credits for an actually good round of objective. So I would only need to have 120 more good obj games to get the cheapest merc - with a credit booster on.


(Aazhyd) #9

If you lower the amount of credits gained, you ignore the casual player who just comes in and plays 1 or 2 games every day or every couple of days.

This idea would only cater to hardcore players with too much time. And they’re playing the game anyway. So I’d say it’s a big NONO from me.


(SnakekillerX) #10

@znuund said:

@SnakekillerX said:
If you can do them more often but they give you less credits then it doesn’t make sense to even change it at all, as its basically the same amount of credit gain overall.

The intention is not to get more credits out of it, it is more to have something to keep playing.

If your intent is to make people play more, then you don’t lower their credit gain. While yes its true they WOULD have to play more to afford things, it doesn’t increase their drive to actually WANT to play more. You use incentives for that, but you make them fair and worth while to the player.


(CO_Grit) #11

I agree that credit gains are a bit gimped, but I don’t think you should touch missions. I miss how you could get 2000 credits from Daily Win + Playing all 3 modes.

I propose you get 1500 credits for each daily login instead of for just 3 days of the week. Maybe even throw in an extra 500 for a “First Win of the Day” if so inclined.


(Teflon Love) #12

@OmeletteFromOuterSpace said:
If you lower the amount of credits gained, you ignore the casual player who just comes in and plays 1 or 2 games every day or every couple of days.

Even then you should be able to get about 3000 credits per day by doing missions, daily boxes, and game credits. So after 10 days of playing you can easily buy a cheap merc and after about 20 days an expensive one - and also roll a few random bronze cards in between.


(Aazhyd) #13

@teflonlove said:
Even then you should be able to get about 3000 credits per day by doing missions, daily
boxes, and game credits. So after 10 days of playing you can easily buy a cheap merc and
after about 20 days an expensive one - and also roll a few random bronze cards in
between.

You know what casual means, right? You read my post too?


(Teflon Love) #14

@OmeletteFromOuterSpace said:
You know what casual means, right? You read my post too?

Well, if you mean that casual refers to playing the game only every other day, it becomes even easier because the 1500 credits box resets each day. Assuming you actually manage to win a round.

If you mean that casual refers to having no clue how to play the game and being unwilling to learn (or repeatedly forget due to long breaks between sessions) then I’m afraid such players won’t get much fun out of Dirty Bomb. Not even if they get all the mercs and loadouts.

The current credits per hour assuming a somewhat competent playing style seem fine to me. If players who don’t want to invest any effort at all struggle, I wouldn’t blame the game designer for that.

What I do blame the game designers is how hard it is to learn the basics before one becomes a useful addition to the team. But that’s a topic for another thread.