Mission re-rolls?


(bontsa) #21

Sure why not, just as Backuplight stated wouldn’t at slightest mind having it but also wouldn’t have a cry over if still missing 1 year from now.

Concern some people raised here, that this would give people having less playing time getting some kind of “edge” or shortcut to credits, while seemingly valid is extremely small bypass really.

OP is talking about 3 rerolls maximum in a period of week. Usually it would come down on people rerolling missions they absolutely have no intention of doing, like competitive ones, albeit yes it could also bring us people rerolling “for maximum efficency” of credit flow. Let’s take that example here, person rolling 500 cash mission in hopes of getting 1000. I have no numbers on how many missions are out there, but I think 500 ones seem most abundant, so chances of 1000 would be while not tiny, not huge either. If he manages to be lucky and switch 500 mission 3 times into a 1000 one, thats 1500 extra credit for a measly week. That seems like an average 3-hour mission cycle worth of credits, and it requires both luck and dedication to simply credit hoarding. I don’t see very viable effort-reward ratio there. System could even be done simply so that reroll gives different type mission for same credit amount.

Would reroll as itself give some “unfair” credit flow for players not having as much time to spend on the game as someone else? Again see above. Even if no extras included, they’d simply do some other 500 credit mission instead of 500 mission they loathe. How horrifying of them to be 1 500 credits closer to buying a merc, 1/20th of 30k character, per week. Such free credits. Much income. We’re talking about one cycle worth of credits maximum per week, giving possibly less frustration due missions, giving placebo of “control” over decicions, overall smoothening play experience. A change that should definitely be looked into once game is balanced and stable.

For the sake of text space I decided to leave out calculation where person would give up on a mission instead of being able to reroll it few times a week, it’ll just make the numbers above times 2. Wow.


(Jostabeere) #22

Isn’t it easier to fix missions then and not creating backdoors? This whole fuss started just because of the competitive mission, right? Why not just removing it? Or making it more valuable? like 3-5K CR.


(Ghosthree3) #23

Think it’s a good idea to have a small amount of resets per week. This has the advantage of helping those who actually need such a feature as they can’t play much per week but not helping those playing enough already that they don’t need it.


(Fleshpound) #24

[quote=“RuleofBooKz;55401”]nah there should be a penalty for declining a mission.

ITs just like if ur a hired ninja assassin and u say no to a mission. You can do it but it means that - as a sign of displeasure from your ninja master highlords - u will be overlooked for mission for a little while. And maybe assassinated yourself for being a troublemaker. But hey in this game there is just the wait sans death so thats nice[/quote]

People do not want competitive missions. And they will have that big penalty then.

Without competitive missions,i do agree on little penalties.


(bontsa) #25

I see competitive missions having one looks-good-on-paper purpose; encouraging people to try out said game mode, since it is part of the game experience. What it lacks for now however, is realistically functioning matchmaking system and obviously anticheat. Not turning this thread into yet another “get rid of xingpoop” since there’s already statements that issue is looked into. Also since it should be encouragement, it shouldn’t be “mandatory”. Putting that on quotations because yes, you can always remove it from the list, but doing so makes one still consider it missing out on something.

@laudatoryLunch Spot on, there are missions that are highly less desireable in majority’s opinion than others, so it should be looked into as in why and how to fix them. I however don’t see raising the award as a solution at all since now again we favour one group over other; how would that make it any different than previous arguements of people playing less having an “edge” if reroll was possible? Now we’d favour people going frequently on comps, which they’d most often do even if they got no credits of it.

Removing the comp missions? Again I don’t see that an alternative, since they do serve a purpose of that advocating. Besides not only comp missions, I’ve seen lack of interest towards secondary object missions too, since they seem quite tremendous effort vs reward they give. All in all missions now and missions SD most likely come up with have a reason to be there, yet I think we could have this tiny bit of control over what we want to be encouraged to do in our playtime in-game. But you’re right too in that missions should not be #1 reason to go in game, that’ll just come down to credit hoarding.

[offtopic] Also for crying out loud I hope SD revisits the support xp accumulation already, smashing friends face with a bag full of ammunition, a nobrainer press-e-to-get-a-cookie- level task, gives more XP than performing a bullet removal surgery, in heat of battle, in a matter of seconds, with defibrillator pads, to let a teammate live yet another minute to tell their tale? [/offtopic]


(titaniumCrouton) #26

[quote=“laudatoryLunch;55555”]I’m not a douche, I just have a critical way of sight on many things. And I’m aware of and not afraid if people will dislike it.
Missions should be a thing you work on imo. It’s like cheating in SP games. You don’t wanna play level 1? Cheat yourself into next level. Don’t like using a pistol for the next minutes? Cheat some credits to buy an SMG. It takes the feeling of achieving something. Please dislike it, maybe I’m way too oldschool for this, but I like to earn anything and not going the easy way.[/quote]

Except there is nothing to work on. You complete your missions in a single game (majority of the time) and then wait for three hours to do it again, while still playing the game. Your arguments are making no sense and sounded countradictory for the sake of contradiction. Also that still isn’t an accurate form of my logic, that is just re-hashing a rushed example. I’ve yet to see a downside good sir :slight_smile: I thank you for stopping by and giving your opinion however. Noted.

[quote=“coolFortress;55568”]Sure why not, just as Backuplight stated wouldn’t at slightest mind having it but also wouldn’t have a cry over if still missing 1 year from now.

Concern some people raised here, that this would give people having less playing time getting some kind of “edge” or shortcut to credits, while seemingly valid is extremely small bypass really.

OP is talking about 3 rerolls maximum in a period of week. Usually it would come down on people rerolling missions they absolutely have no intention of doing, like competitive ones, albeit yes it could also bring us people rerolling “for maximum efficency” of credit flow. Let’s take that example here, person rolling 500 cash mission in hopes of getting 1000. I have no numbers on how many missions are out there, but I think 500 ones seem most abundant, so chances of 1000 would be while not tiny, not huge either. If he manages to be lucky and switch 500 mission 3 times into a 1000 one, thats 1500 extra credit for a measly week. That seems like an average 3-hour mission cycle worth of credits, and it requires both luck and dedication to simply credit hoarding. I don’t see very viable effort-reward ratio there. System could even be done simply so that reroll gives different type mission for same credit amount.

Would reroll as itself give some “unfair” credit flow for players not having as much time to spend on the game as someone else? Again see above. Even if no extras included, they’d simply do some other 500 credit mission instead of 500 mission they loathe. How horrifying of them to be 1 500 credits closer to buying a merc, 1/20th of 30k character, per week. Such free credits. Much income. We’re talking about one cycle worth of credits maximum per week, giving possibly less frustration due missions, giving placebo of “control” over decicions, overall smoothening play experience. A change that should definitely be looked into once game is balanced and stable.

For the sake of text space I decided to leave out calculation where person would give up on a mission instead of being able to reroll it few times a week, it’ll just make the numbers above times 2. Wow.[/quote]

Well said :slight_smile: couldn’t have explained it better myself and your examples are exactly why I limited it to 3 in my idea.

No, I’ve had this idea mulling around for awhile because there is always going to be a mission someone dislikes or wishes they could replace every once and awhile. I just used those missions as a clear example since it’s universally accepted that no one really likes them, but it’s hardly the sole reason. What you’re suggesting is, imo something else entirely although I wouldn’t mind them fixing or inctivicing it :slight_smile:


(SaulWolfden) #27

The reason I would still say reroll should be an option even if the competitive missions get removed (which I’d rather it be play X matches so people can play what they want) is that the get x XP in x with a specific mercenary would still be around and there’s a chance it will be a merc the person doesn’t like using (possibly one of the three in free rotation).


(bontsa) #28

I so wish I could at the same time give a big like for criticism and politely disagree with a point. Not directing to this specific statement quoted but simply overall. I don’t get the dislike waves happening around, they give as little contribution to discussion as badly expressed critic.

Let’s not get heated on any side shall we? The beginning didn’t look promising but it’s on the rails now :wink:

As of now, not necessarily needing much to work on the missions (as @titaniumCrouton said, often 1 tense game is enough to fill all of them), but it’s true there should be not complete freedom on choosing missions, otherwise it’ll fall down to cherrypicking. How missions work now and I would see them working just fine also with small reroll function, would still be like a guide saying “Want more fancy stuff in-game? Step out of your comfort zone for once, it’ll be sweet try out this gamemode X or mercenary Y or concentrate on playstyle Z.”


(Jostabeere) #29

Free reroll all the time but if you reroll, you get a 25% less rewards for the whole day for first, 50% for second, and 75% for third reroll!


(titaniumCrouton) #30

I’m not a fan of this idea. It overall defeats the purpose of the system i am laying out and is open to more abuse in the end.