Mission difficulty scaling is all over the place


(MarsRover) #1

…and by that I mean that sometimes a 1000 credits mission is proportionally much easier than a 500 credit mission of the same type, and sometimes it’s the opposite. An example from missions I got since the hotfix yesterday:

500 credits for 4 secondary objectives
1000 credits for 6 secondary objectives
2x credits for 1.5x work

500 credits for 4500 Game Mode XP
1000 credits for 13500 Game Mode XP with Proxy in squad
2x credits for 3x work with an additional restriction

Bigger missions should never be worse deals than smaller ones. That just makes you feel screwed by the RNG when you get one. I’m OK with straight linear scaling, or maybe a small “discount” for 750 and 1000 mission.

Missions “with $MERC in squad” definitely should have lower requirements compared to vanilla missions!


(watsyurdeal) #2

Compared to how they used to be…this is baby stuff


(Fleshpound) #3

Also make X type of Xp with x in squad is pretty easy.

You know that when they give specified type of character(Example:Aura) then you will get support/gamemode or kills xp.


(XavienX) #4

Waterboy support mission should give over 9,000 credits because by the time you finish it you’re half dead.


(Edzer) #5

Waterboy is really easy to complete now. Usually finish it in 1 game with Arty, just throwing ammo packs around. It used to be terrible before last patch though, but now it’s really not that bad.