Hi…
I´ve got strange results using lightmap with a gridsize of 4 and version 2.53 but it happens also in earlier versions of the tool. I looked at the lightmap with r_lightmap.
Example: There is a street-lamp that cast´s a fine shadow on the building near by but no shadow on the street. The lamp is 8 units width.
The shaders for the wall and the street are identical, no lightmapscale.
It seems that the gridsize on some surfaces is 4 but the shadows are actually not 4 .When inspecting the map with r_lightmap I can see a fine raster of 4 on both the street and the building.
But the shadows on the street are about 16 or higher. So the lamp casts no shadow on the street.
Is there a limitation for the size of a polygon when using small gridsizes?
The polygon of the street is huge, because it is a long street. But then I wonder about the small grid on this polygon.
in advance 
Tweety