Im writing a game engine and use quake 3 bsp format for maps. All rendering works fine with old maps (like the ones that come with quake3 demo) but when i compile the map with q3map2 i get lots of weird glitches. Was the format changed somehow? Here are some screens
http://xor.c-sam.nu/screen1.jpg - map compiled with q3map2
http://xor.c-sam.nu/screen2.jpg - old map (compiled with q3map)