IMO SD sort of shot themselves in the foot by removing the whole forward spawn mechanic. It was a very useful method to give the attacking players an offensive bias, but still allow the defensive players time to set up an initial defense.
I’m not sure why it was removed, I guess to simply the game and lower the learning curve? maybe the desire to remove /kill is related, don’t know…
So now it seems they always need to have the defenders spawn closer so the defense can get there first and set up, and the only tool left to balance for an offensive bias is the spawn timer. Or i guess CP locations can be used as well, but if their buffs are eliminated from comp then that goes down the drain*.
It makes me sad, and I really miss the spawning system from ETQW
*did anyone stop to think that eliminating CP buffs hurts the offense more than the defense and contributes to the defensive bias? Maybe not such a good idea to remove them (or are they back in and I’m behind the times?)