Hey
I must have missed the lighting 101 course. I have this flame light, which is made from two surface lights. But I want it to cast some crisp shadows. I have tried func_group with _lightmapscale 0.1, but it still creates some jagged edge shadows. Any hints on making it cast crisp shadows?
Second problem is that I want the flame to flicker. I have tried with the dlight entity, but the flickering was very very faint. I have read something about the dlight requires additional lighting from the map, to flicker properly.

I have browsed through the sticky ET ressources, but didn’t find much on lighting. But I guess most of those links are to things where ET differs from other games (Command Post etc). But does anybody have some good tutorials?
