checking again in your map,
// entity 438
{
"spawnflags" "2"
"origin" "-1250 -1797 -544"
"model" "models/mapobjects/pak75_sd/pak75_s.md3"
"angle" "135"
"classname" "misc_gamemodel"
}
this one is set to animate, but no frames/fps/start frame set… so remove the spawnflags 2
also here,
// entity 498
{
"frames" "190"
"spawnflags" "50"
"modelscale" "0.4"
"origin" "-1479 -822 -935"
"model" "models/mapobjects/cmarker/cmarker_flag.md3"
"skin" "models/mapobjects/cmarker/allied_cflag.skin"
"angle" "90"
"targetname" "alliedladder_n_flag"
"classname" "misc_gamemodel"
}
that last one should be spawnflags 2… you seem to have some wierd spawnflags set
on these models, when there are only 2 spawnflags that can be set, lod and start_animate,
and i believe the lod one doesnt work… so if you intend a misc_gamemodel to animate
from its own entity ( not via script ) then you should set the spawnflags to 2, and setup
the frames/fps/start as needed, and if you dont intend to animate the model, then
when you load it, do not add or set any spawnflags at all.
also, its easier to check the settings on the models if you load the map into a text editor and
do a search for misc_gamemodel, so you can see how they are setup… instead of checking
in radiant, its just quicker that way.