I NEED to use the truck models from the mapobjects/blitz_sd as misc_models so that portal splits don’t affect them.
How do I get the trucks to not show-up al black if I can’t make them have them misc_gamemodel with a remapshader line in script?
can I change the remapshader line to work with misc_model?
just how do I get misc_model blitsbody.md3 to show-up right in the game without it being misc_gamemodel?