i’m using models/mapobjects/blitz_sd/blitzbody3.md3 and it’s shows up in game as a truck with only some of it’s texture there.
the rest shows up black
why?
how do i get it to use the .tga file or just look right!?
also i have a probelm with max_visibilty keeping me from compiling vis,
how do i use vis blockers when i don’t have any doors to put them in, just open landscape?
thanks for any help you can give, my map is almost done!
