In Jedi Knight 2: Multiplayer we have a very odd problem - we have a misc_model limit of 250. GTKRadiant probably has a much higher limit and combined with Q3Map2 supports a wider array of formats for misc_models.
Since there wasn’t any engine modification, I’m assuming that the models are actually added to the BSP as non-vis blocking ‘stuff’, seeing as how we can lightmap them, do crazy effects like fur on them, et cetera …
Are these misc_models actually entities by the time they reach the game, or are they just being ‘drawn’?
If they are just ‘drawn’ then that would be cool - as you can imagine, star wars based models can be cool for adding atmosphere to a star wars game.