Can someone explain the difference?
I know that one has to be clipped and one does not, but I know that can’t be it… I’ve been trying to find out online but haven’t had too much luck.
Thanks!
-j
Can someone explain the difference?
I know that one has to be clipped and one does not, but I know that can’t be it… I’ve been trying to find out online but haven’t had too much luck.
Thanks!
-j
misc_model is for static architecture that gets compiled into the map (meaning you don’t have to include the model file in the pk3)
misc_gamemodel is for any dynamic entities you might need (tanks, mg42, etc)