misc_model_breakable entities in .ASE models


(Apprentice) #1

For some reason, Q3map2 doesn’t compile misc_model_breakable entities into the .ASE model while with misc_model entities do work normally, only to have unlit portions of the model as the image below shows:

Is it possible to implement a misc_model_breakable entity into an .ASE model or lit a misc_model entity so that they don’t appear black within the game ?? Thanks in advance . . .


(kamikazee) #2

So to make things clear, the entity consists of a model, saved as a .ASE file?

It could be that depending on the entity type a different origin is used or a different compile process.

You might want to check if the entity has an origin, and if it isn’t contained in the brushes below by trying to move it up some 16 / 32 units.

If that is the cause of the problem, try modifying your model so the origin is somewhere in the middle of the model. Another sollution could be to convert the brushes below the mode to “detail” brushes so the origin is no longer “hidden”.