my misc_gamemodels are somehow missing. oO how to get those back, i only see empty cubes when i click misc_gamemodel.
pk3 already extracted. whats wrong with radiant 
my misc_gamemodels are somehow missing. oO how to get those back, i only see empty cubes when i click misc_gamemodel.
pk3 already extracted. whats wrong with radiant 
yep. if i set up a team_ctf_redflag and give it f.i. the path models/multiplayer/dynamite/dynamite_3rd.md3 then it will compile and show me the dynamite in game. when i set the same path with misc_gamemodel it wont show 
ok…ive found a momentary solution to this. i can set model2 key in script_movers and then set a path to a model. but thats rediculous. why is radiant so bugged 
edit:
tell me if its the other way round 
ok, if there is someone having the same problem as me (and as i googled i found a thread with someone having exactly the same problem, but the thread somehow ends without solution after months of trying to find), here what i found out:
every path to models i typed in to load a model failed in showing me a empty cube of this model. as i downloaded gtkradiant1.5 and tested more than 5 versions of it i realized (you can call me idiot, but i didnt know that) that radiant creates a new folder within etmain, it goes etmain/etmain/… i only extracted my models in there and now it works. if i load the models from every path else as i mentioned, it refuses me to show the model on screen, even though it is the same gameinformation. so yea, it was something about pathsettings, but holy ass, that is some f**** ** thing. could be one of those many many reasons why noob mappers fail on mapping and start doing something else.
greetz
qualmi
ive extracted now scripts, and textures folder too in etmain/etmain. anyone knows why every brush and model in radiant1.5 is showing me the shader missing texture ?
ok, found out how to set paths now. i can now import models in radiant 1.4.
but the shader image is still there. i wanna do this: misc_gamemodel -> models/mapobjects/cmarker.md3, so as i have done this it shows the shader image missing.