misc_gamemodel rendering issue


(Mateos) #1

Good evening,

I have an objective which combines a func_destructible with a misc_gamemodel inside (visible on map load, the option is ticked, and set invisible upon the death event of the func_destructible) and a script_mover, this one also with a misc_gamemodel (also visible on map load, supposed to move).

All of this stuff is working in my mapping installation: stuff displayed, destruction, moving, etc…

Now, after putting everything into a package, neither of the misc_model’s are displayed, only the func_destructible and the script_mover. There’s just a RGB 3D marker there, as if models couldn’t be found. Nothing in the console about anything missing.

In the editor, the origins of these misc_gamemodel’s are inside the 2 other entities, but since they’re entities, it’s not the usual “origin inside a structural brush” issue, and as I said, it’s all working in my mapping folder…

These models are just a rock and a tree, the ones you can see in Fuel Dump.

Any idea as to why it doesn’t work outside of my mapping install?

Thank you in advance,

Regards,

Mateos


(ailmanki) #2

misc_model is compiled into the map
misc_gamemodel is not, and you need to add it

Else not sure which mod it was, but probably etpub - displays more info, also et-legacy should be better in showing error msgs I hope.


(Mateos) #3

I know the difference between these two, that’s why I used misc_gamemodel’s: one is turned invisible, the other is rotated.

Will try ETL with Legacy mod, a while I have to set up a mapping install with it ^^’

Edit: With developer on 1, the console says the game can’t find the .tag files related to these models… And these tag files don’t exist in any of my installs


(Mateos) #4

No luck with ETL with Legacy mod… I’ve tested on other installs, now I’m starting to wonder if it is the fact it is working that is strange ^^’


(WuTangH) #5

If models are in pack, then maybe missing a shader or texture? :rolleyes:


(Teuthis) #6

I experienced the Same in siwa_teuthonia. Some Models that are present in the radiant are gone when I tested the Map in my Playing Installation.

What you can Try is to replace the Model with another Model and Test. At least then you know whether it’s a General Problem or specific to certain Models.


(Loffy) #7

When I read this, I get so tempted to start W:ET mapping again…


(twt_thunder) #8

[QUOTE=Mateos;538093]I know the difference between these two, that’s why I used misc_gamemodel’s: one is turned invisible, the other is rotated.

Will try ETL with Legacy mod, a while I have to set up a mapping install with it ^^’

Edit: With developer on 1, the console says the game can’t find the .tag files related to these models… And these tag files don’t exist in any of my installs[/QUOTE]

those models you talk about doesnt have tag files… I think its just the tank and blitz who has Mateos…


(ailmanki) #9

another thing, you might have some pk3 in your etmain, like lights.pk3 or common.pk3, containing that tag.


(twt_thunder) #10

Mateos, was there not a “tag the dummy” over at chruckers? make a tag file there?


(Mateos) #11

Alright, figured it out today, it’s plain dumb because it’s something known by mappers… :stuck_out_tongue:

ET includes all the textures used as skins (not sure about the tools you have on a table in Railgun or the little generators in Seawall Battery and Siwa Oasis, but heh, displayed, so it’s my eyes), but not all models. That’s why when Radiant came out, there were various game packs, including “missing” assets, and so models.

Because since static misc_model’s are compiled inside the BSP, no need to include most MD3 files in the game files.

And me willing to use a model, which in the end is from that mapping pack, which is always used as a misc_model in vanilla maps…

Since in the clean installs these models wasn’t there, obviously the game couldn’t load them at run time.

Sorry for this brain fart >.>

Edit: Oh and Loffy, please come back! :smiley:

Edit 2: STILL! No mod, nor ETL, said that it was missing! Incoming new ticket /o/

Edit 3: Btw sorry ailmanki, skipped your answer because I know this fact, but I did forget that not all models were in