Hi, I got the problem that on a static state the misc_beam entity connected to a script_mover, the beam will glitch when it is actually activated. When you walk on the platform you actually hit the beam. Like a cylinder or patch you can walk through
View the video for the example. Added .map info as well.
// entity 134
{
"classname" "misc_beam"
"origin" "1600 -2240 384"
"message" "lifting_ramp"
"target" "lifting_ramp"
"shader" "textures/mp_china_frag/cable"
"scriptname" "lifting_ramp"
// entity 161
{
"classname" "script_mover"
"scriptname" "lifting_ramp"
"targetname" "lifting_ramp"
"spawnflags" "2"
... some brushes
}
}
I am unsure about if its the shader that’s causing the issue, I used the one from railgun.
textures/mp_china_frag/cable
{
qer_editorimage textures/props/cable_m01.tga
surfaceparm metalsteps
{
map textures/props/cable_m01.tga
rgbGen vertex
}
}
Thanks in advance,