Minigun needs a bit of reworking. Basically this game is TF2 meets Quake. A lot of elements is like TF2. Just like Rhino is like HWguy. However, everyone in DB runs like scout on roids and the minigun isn’t nearly as accurate as in TF2. Which poses a problem.
I’d like to see the bloom effect on the crosshair removed, add a bit of recoil and or maybe a bit of faster overheat to compensate. You don’t really need that much heat as it is now because if you shoot more than 1 second you won’t hit earth if you were inside it.
I would also like to see a small movement speed while barrels are spinning but I’m guessing people won’t handle that. And in theory, removal of the bloom on crosshair should be enough. As it stands now, extremly few players are playing Rhino. Why? Because shotguns are more accurate, more damaging and you can bob in and out from behind walls while running faster than flash and supermans love child. Or you can just go assault rifle with mortar capabilities.
Rhino has no speed, no accuracy and no deterrent. Minigun is his special and it isn’t enough. Nobody is afraid of running into Rhino in close quarters in a tight corridor. It’s just spam jump and shotgun shoot while midair at 150 mph.
Would also love to see another loadout other than shotgun and pistol, however if the bloom is dealt with, shotgun and pistol should do fine.
). Everyone is running Skyhammer/Arty, Aura/SawBonez and Proxy. Those that bought mercs go Nader, Bushwacker and Kira.