[Mini-SURVEY] Dirty Bomb (Containment War) Trading And Economy


(Faraleth) #1

With the apparent news breaking that Containment War cards will NOT be receiving a re-roll or trade-in function, and that “trading” is the planned solution to bad drops, there has been a noticeable amount of out-cry on the forums and subreddit. This mini-survey is designed to show the developer’s the community’s opinion on the matter, rather than lots of separate threads.

This survey should take no longer than 2-4 minutes maximum to complete!

Link to the survey: http://goo.gl/forms/YDKj59lMGG

Sadly you will have to log into a Google account in order to complete this survey, although I figured it wouldn’t be too much of a problem, because I imagine a lot of people have an account already. This is done to help prevent people completing the survey multiple times and throwing the data off. - There is no point looking at inaccurate data!

As will all surveys I have posted, the results will be forwarded to both Nexon and Splash Damage - so we can have our voices heard! Past survey’s, especially the Containment War Update - Initial Response survey is very much under consideration right now by the dev’s and Nexon, so I feel it’s very much worth our time to voice our opinions in this manner.

I hope you all find this to be helpful in getting our opinions directly to the developers!

  • Faraleth

Please note: Your responses can also be changed at any time until the time I see fit to close the survey (no static date, likely when responses slow down). So, if you feel you made a mistake and want to come back and change it later, feel free to do so! :slight_smile:

Public results here: https://docs.google.com/forms/d/1KuRGu07qyw3jELJp1H_PP68iXCJBRMLRozNV7aETiHM/viewanalytics

(Results may take a while to become conclusive, so if you are viewing them early, only a few people may have responded.)


(MilkyBear) #2

I hope 1 day we could trade unwanted loadout to friends, or even sell it for credits in some sort of ingame black market.


(_Sniff_) #3

No one wants to buy a shitty card over the marketplace. That’s the entire point of it being a low value. It’s not desirable to pretty much anyone.

User trading to fix shitty card drops is mindbogglingly stupid.


(MarsRover) #4

[quote=“Sniff;106803”]No one wants to buy a shitty card over the marketplace. That’s the entire point of it being a low value. It’s not desirable to pretty much anyone.

User trading to fix shitty card drops is mindbogglingly stupid.[/quote]

I agree. If you’re lucky and get one of 1-3 good loadouts then you’re OK. But what with the rest 6-8? Crappy golds may be bought for pennies for trading up to Cobalts. Crappy Cobalts and specials like CW will also be worth pennies only because of rarity.

Only a reroll option can partially redeem this horrible system.


(HonourBound) #5

thanks for posting this @Faraleth :smile:

I’m unsure how steam loadout card trading would perform given there would be only certain cards selling (i.e optimal cards such as phantoms Kek + Katana, and the fletcher one with lock-on) so in actual fact buying crates would be worse than just purchasing from the steam market (provided prices are adequate for a card, not like £50) so splash damage might take a hit on income from this.

However, maybe splash damage might add a different sector for purchases that might benefit us, e.g cosmetics that can apply to a specific merc (but on any rarity and can be hot swapped in barracks) or something more interesting than my brain can think of at the moment :blush:


(1AGRESSOR) #6

did the survey

but the real problem ( at least for me )

http://i.imgur.com/Cii1bLg.jpg

is this ^^^ ( marked in red is one that i bout and use )

too many unwanted cards so when i am on the server

i need to see if i am with my friend and if i need to switch
i need to vote for map
i need to change mercs
i need to choose card
i need to check which missions are done

there is just too many things to see and do in a short time and beside all that instead of having 1 or 2 cards that i want for each merc i need to waste valuable time by looking searching which card of those is one that i want

so id rather just go and delete all cards that i do not need and keep only those that i do

also option for auto discard certain rarities would be great

i am not interested in any gold or cobalt since i cannot see my merc and there is no REAL need to go beyond Bronze plus some weapon skins are really stupid awful cartoonish like glowing metallic blue or yellow wtf is it a WEAPON or some tacky cellphone

as for buying 10 CW cases to get only 1 CW card for 35 eur LOL maybe if that gave me a red dot on timik than i would pay

i already wasted 60k credits on trading and CW cases NEVER GOING TO DO THAT AGAIN no matter what kind of trading they implement in the future now i just simply save credits and buy a card that i want DONE


(Drcipres) #7

If the steam market is bad, I guess will be nice the re roll option and been able to sell unwanted cards for a little ammount of credits


(ostmustis) #8

dont see anything positive coming from having trading in this game


(TheAcidpiss) #9

I wanted to post this in the survey, but its off topic so ill post it here.

[b][i]One small change like making the useless loadout cards less useless and more viable against the others.

swap an augment here or there and it would help things a lot.

There shouldn’t be a bad loadout.

My first trade up to colbalt was a fragger standard gunner, only usefull augment is - 33% delay to health regen. The other two are basically shit.

cool 50% delay on over heat with turrets. I can confidently say in over 200 hours ive used a turret less than 1% of playtime…

And the other augment? 50% reduction time on being spotted?
Ive been spotted already,5 or so seconds less isn’t going to change that.

[/i][/b]

Make ALL loadouts viable!!!


(yusayu) #10

Why don’t you just change the whole system? It doesn’t need to be something special, just like in any other F2P game. You can get everything thats relevant to playing the game and makes your character better/stronger via playing the game (credits).
Anything else you want to get, hats, weaponskins, skillskins and thelike, you have to pay money for WITHOUT rolling the dice everytime.

This game has a good basis, it is different from other shooters, different enough that I believe it will have a solid playerbase that can be maintained for a few years. It won’t be the next Dota 2 or CS:GO, but with the current cash system you won’t even get out of beta, I can tell you as much.

I mean Nexon has shown they have no idea how to monetize a F2P game, but copying the system from other games can’t be that hard and it certainly wouldn’t be that hard to implement, the shop is there, you can already buy Bronzes, just scrap the stupid cases and all that.


(HoopleDoople) #11

The obvious solution here is not trading in, trading up, or trading with others, but to make all loadouts viable. When a merc has one clear best weapon, that’s a major problem because that makes 6 of the loadouts instantly useless. When a merc has one augment that outshines every other one, that’s just dumb (Fletcher without lock-on is garbage).

Please normalize the power between the loadouts by following these steps:

  1. Buff and nerf weaponry to the point that they are all equally viable on the mercs where they appear. If a weapon needs to be weaker to be usable by certain mercs (e.g. the Blishlok), then replace it with something else on mercs with access to better weaponry (e.g. Phantom should not have the Blishlok as an option).

  2. Any augments that are 100% required to play a class successfully (i.e. lock-on for Fletcher) need to be a base ability of the merc and removed from loadouts. Apply a minor nerf if needed.

  3. If a merc has one augment that is obviously superior but not required for successful play (e.g. Explodydendron) give the merc new augment options that can compete with it.

  4. Augments that could be useful but have too small of an effect need a buff to make them competitive.

  5. Augments that are entirely irrelevant to skilled gamplay (e.g. Cool) need to be removed and repalced.


(triteCherry) #12

At this point it might tick off a lot of people who spent time, money or both to get the perfect loadout that was best in slot.


(Eox) #13

Answered the survey. I do feel like trading should be a bigger priority right now (and not only for CW cards)… I mean, we’ve just got a huge update ensuring plentiful of content, and with brand new limited edition loadouts where everyone complains about RNG. I do think introducing trading would solve a good part of the RNG issue, and also build an economy that can create some income for Splash Damage. Pretty much like how Valve do.


(Rosskii) #14

Hey i would like to add 1 more suggestion to this. When viewing the cards in the Barracks it would be really nice if the game would remember the Filters I set. So if I dont want to show my Lead cards then they stay invisible next time I open the barracks.


(Jostabeere) #15

I did it but honestly I don’t even care anymore. The payment model is extremely bad and non-interesting. I thought about spending money on the game, but it’s just too expensive for what you get. CW cards are technically what the game needs, but acquiring them is either a pain in the arse or you have to be @Sniff .
I mean, 35€/$ for 10 cards which you might all find useless is a bit way too much. You can get multiple great games on steam or do many fun things irl.
Cheaper skins which would be safe is a total different thing. I would spend 5€ for a CW card of my choice. I ould spend 5€ for a gold/cobalt card of my choice.
Bot of course it’s more lucrative for Nexon to keep the current RNG system since “The House always wins” in any RNG-gambling.
And we all know Nexon pretty well…


(kittenishBlender) #16

[quote=“Jostabeere;107004”]I did it but honestly I don’t even care anymore. The payment model is extremely bad and non-interesting. I thought about spending money on the game, but it’s just too expensive for what you get. CW cards are technically what the game needs, but acquiring them is either a pain in the arse or you have to be @Sniff .
I mean, 35€/$ for 10 cards which you might all find useless is a bit way too much. You can get multiple great games on steam or do many fun things irl.
Cheaper skins which would be safe is a total different thing. I would spend 5€ for a CW card of my choice. I ould spend 5€ for a gold/cobalt card of my choice.
Bot of course it’s more lucrative for Nexon to keep the current RNG system since “The House always wins” in any RNG-gambling.
And we all know Nexon pretty well…[/quote]

[left]Yup, I also would like to spend money on this game but the prices are way too high.
They should, perhaps, reconsider their business model. I may be wrong but I think they are loosing potential “customers” with such expensives items (honestly I feel like, so far, @Sniff is the main income that keeps Dirty bomb alive :stuck_out_tongue: ) .

But as Eox said, the main priority right now is to fix the servers since there are tons of problems since the CW update :frowning: . [/left]


(_Sniff_) #17

[quote=“kittenishBlender;107016”]I did it but honestly I don’t @Sniff is the main income that keeps Dirty bomb alive :stuck_out_tongue: ) .

[/quote]

Nope. There are something like 250,000 active players who played in the last week. They g et most of their money from them. I have only spent 2 grand on this game. That means only 200 people would had to of spent 10 dollars to match me.

Dirty Bomb is pretty successful all things considered.


(Dog) #18

Nexon is using a business model that relies on “whales”, people who drop large amounts of money on games for various cosmetic or gameplay benefits. This type of business model typically kills off games relatively quickly, because content quickly starts getting skewed towards catering to these “whales” so income can be maintained.

I wouldn’t mind spending money on this game, I have disposable income for a reason. But paying $35 for a spin of the wheel to get cosmetic content is ridiculously overpriced. It’d be like if Valve said that they were now only selling CS:GO keys in packs of 10 for $25, and the key you received would be for a random case instead of a specific one. It’s the same price for a key, but it’s now a double load of RNG gated by a ridiculous minimum threshold for entry.

If it took $10 to buy a CW event case that would give you a CW card for a random merc, but you could choose which card you got for the merc, I would pay for that. That’s a level of RNG that would still allow you to suck in “whales”, but it also gives the consistency that should appeal to most players and keeps the cost at a somewhat reasonable threshold for entry.


(Aazhyd) #19

If I could get a guaranteed loadout for a reasonable price, I would. But at the moment you pay too much for RNG stuff.

Not worth it.


(CCP115) #20

[quote=“Sniff;107022”][quote=“kittenishBlender;107016”]I did it but honestly I don’t @Sniff is the main income that keeps Dirty bomb alive :stuck_out_tongue: ) .

[/quote]

Nope. There are something like 250,000 active players who played in the last week. They g et most of their money from them. I have only spent 2 grand on this game. That means only 200 people would had to of spent 10 dollars to match me.

Dirty Bomb is pretty successful all things considered.[/quote]

Only spent 2 grand? May I ask what is the usual amount of money you sink into an online game?

SD would be lucky to squeeze 10 bucks out of me with their current system.