Hello there, I’ve been on the Bethesda forums for a few days, but the SD forums are more popular, so I might as well come here more often.
So, mines. They could either be pressure-activated, or go by presence (on the latest Get SMART, the deployment shadow of the mine was flipped vertically when the engineer looked at the side of a barrel, so there may be walls that ‘accept’ mines).
Either way, there’s one thing I hope will be in the game; the detonation of mines not being related to who steps on/off the mine, but rather, whether someone is on the mine or not.
I’ll elaborate on this matter;
[i]John here, is a soldier. All his teammates are busy minding their own objectives, and John decided to do a delivery objective (pick up a key object and deliver it somewhere… maybe something like bringing a power source to a machine?), but oh noes! A mine! And John just primed it by coming too close to it!
Sadly, the engineers and operatives are busy/far away, and the only teammate near John is Bob, another soldier. He doesn’t have a fancy defuser, and can’t ‘spot’ the mine either.
Surely Bob can’t help John out… Or can he? Yes! He can!
Brave as Bob is, he steps onto the mine as well. John takes the hint of this noble act, and runs off to deliver the objective, while Bob waits for an operative or engineer to help him out. In the end, Bob even earns some bonus xp for his deeds, as well (for helping out an objective-carrier)![/i]
There you go.
I hope this isn’t a repost (it wasn’t on the Bethesda forums), and I hope that (in case this isn’t in-game already) devs will notice this, and consider including it in Brink.
