Hi i got another prob here: How can i place mines in my map? I got some sand textures but none of them work 
Mines
lennyballa
(lennyballa)
#1
sock
(sock)
#2
Landmines are placed on surfaces based on the “surfaceparm” value in a shader. For example:
textures/egypt_floor_sd/siwa_sandygrass
{
q3map_nonplanar
q3map_shadeangle 100
surfaceparm landmine
surfaceparm gravelsteps
implicitMap -
}
This texture will allow landmines. Please note that the “surfaceparm” values are compiled into the map and cannot be changed afterwards unless you re-compile the map again.
Sock
:moo: z0r
fidel_castro
(fidel castro)
#3
ok sock:
i must write a shader,
with the name of the texture that should be “mineable”, or am i wrong ?
shader should be saved in script folder , or ?
greez
fidel