Mines need a serious change.


(Jostabeere) #1

So there is a big issue with the proximity mine skill. Nearly gamebreaking imo.
They are too strong.
Wat’s strong about them? The fact you can throw them.
First, this is stupid as hell. Noone would ever throw a mine.
But it’s what most Proxy players doing. Run up at people > Throw a mine > Die > Hope for a kill.
This should be changed. Mines are placeable explosives for area denial. Not grenades with a 2 sec delay and a short range.
How to fix this issue? Add a 1-2 sec place countdown for the mines where Proxy CAN’T MOVE.
This will still make mines placeable and dangerous if placed smart, but will totally deny that insanely-stupid Kamikazi grenade technique.
Or add a longer arm time to lower the ability to kamikazi-grenade-mining.
5 seconds window before the mines are armed is perfect.


(watsyurdeal) #2

All they really need is that the cooldown should only start once the mine is destroyed or goes off. Even then it’d need a fast cooldown of 7.5 secs per mine.


(WaffleMonster) #3

Proxy is currently one of the most underpowered mercs in the game.
If you are having serious issues with proxys running at you with mines in hand you really need to work on both your situational awareness and aim.


(OatmealFox) #4

Given proxies extremely low health, throwing your mines and blowing them up under your enemies feet is actually pretty risky and requires a good bit of skill to execute well without getting blowing yourself up, or leaving your health so low that you can be picked off.


(ASTOUNDINGSHELL) #5

I think she should palnt them instead of just throwing them, considerng that now they can one shot all mercs


(CCP115) #6

Can we add a feature were you can disarm a Proxy’s mine if it still hasn’t activated or primed itself?

It’s far too easy for a Proxy to just dump a mine in the middle of a camp spot (See: Bridge EV Defense) and there’s no real way to get rid of it, aside from pack up everything, wait for the mine to arm, then shoot it.


(Jostabeere) #7

[quote=“WaffleMonster;113025”]Proxy is currently one of the most underpowered mercs in the game.
If you are having serious issues with proxys running at you with mines in hand you really need to work on both your situational awareness and aim.[/quote]

Please…
You’re acting like it’s a 1v1 situation.
Yes, the aim and situational awareness is easy in a 1vs1.
But if you’re in a firefight at chokepoints with multiple teammates/enemies, most Proxy players just run up the mob and kamikazi-grenading. They don’t really care if they die or not. It’s like a Fragger who precooks his nade without throwing it and killing himself. Stupid.
Proxy isn’t strong, ist’s just gamebreaking. MInes aren’t grenades, and you can’t throw them anywhere. And considering the fact mines have a bigger blast (personal feeling) than Fraggers nades/Stickies or Naders nades, they should have ANY downsite in this situation.
P.S. And please don’t say: “But they glow red and beep”. I bet you don’t ever notice kamikazi-mines in a firefight with multiple people.
I mean, give her 3 mines. Make them less visible, but for gods sake, remove the ability to panic-throw them as grenades. Or find me another game where you can Throw proximity mines in the air.


(bizarreRectangle) #8

Proxy is already quite underpowered, I really want to love her as a character, but she just isn’t strong. She doesn’t need more nerfs. If you’re really having trouble with kamikaze proxy’s then like @WaffleMonster said, you should just be working on your aim and situational awareness.

The only thing the proximity mines amount to is annoying. I find it very amusing how newer players try to use the mines. They’re always dropping it everywhere in the most random spots like how a pigeon drops its feces. Literally. When they die they also just poop out a mine all the time. Kind of wanted to get this off my chest, it was a source of db stress for me in the old rotation.

I’ve gotten used to all the mines, but I wish the devs would change it somehow. This is definitely not how proxy is supposed to be played.


(Jostabeere) #9

Proxy isn’t strong or not strong. The mines have a stupid and broken mechanic tied to them. And this should be changed.
It’s like Naders nades. They don’t explode on contact until they have reached some range. This mechanic limits the usage of the nades.
Also another part I forgot. There should be spots on maps where you CAN’T place mines at all.
Places where you can’t react to them. Like elevators. You can’t hear the mines, you can’t shoot them and you can’t dodge them. And if you can’t react to anything with any input, it’s an unfair broken mechanic.


(Ritobasu) #10

There is nothing stupid or broken about them. In fact, the CW general explosives nerf made them unreliable at gibbing mercs, which actually made her unique in that aspect compared to the other Engineers.

Stop going up the elevator if a Proxy is waiting. In fact, don’t even go up the elevator period if someone is waiting because you’re at a great disadvantage, unless you’re willing to take that risk. Common sense.

Kamikaze Proxy rushing in without a gun in hand? Kill her quickly and back away to check for mines. Didn’t see her or hear the mines dropping? She deserves that multikill for you and your team’s lack of situational awareness, too bad.

Regardless of your skill level, it’s really not rocket science to counter all these strategies. Why do you think she’s used a lot only in pubs and low level competitive games?


(Jostabeere) #11

And again you’re acting like a bunch of people just look at one point and a single Proxy is running up them yet they miss her.


(Ritobasu) #12

All the more reason to award Proxy those kills if people don’t clear out and check for mines.

Whether you believe it or not, there is room for counterplay against Proxy’s mines as other posters brought up. They don’t need changing, in fact they need to be buffed.


(bizarreRectangle) #13

You’re simply avoiding our point. It’s not hard to see the mines or hear them. The proxy deserves those kills if you really let her set up those mines. I agree with @Ritobasu.


(Jostabeere) #14

You’re simply avoiding the fact there is nothing tactical about it. Nothing to set-up. A set-up time would be “setting-up”.
Running into a group which doesn’t pay attention due to a firefight and killing yourself and getting 1-2 kill with a mine you should “set-up” somewhere is broken.
They aren’t grenade you throw somewhere, they’re mines.
And the argument: “Just pay attention to a Proxy” is pretty weak.
But yes, just deaf ears because people don’t want this be changed.
And still, SD should make mines mines and not grenades. Small, hard to see, and placed somewhere on the ground. Not being thrown in the face of an enemy.

And to anyone who just say: “Pay attention to Proxy” that question:
Name one good thing about the ability of throwing mines at enemies as grenades.


(watsyurdeal) #15

[quote=“Jostabeere;113244”]
And to anyone who just say: “Pay attention to Proxy” that question:
Name one good thing about the ability of throwing mines at enemies as grenades.[/quote]

Fragger looks at this statement and laughs

Even Fletcher throws his stickies farther than the mines go

[quote=“Jostabeere;113244”]
You’re simply avoiding the fact there is nothing tactical about it. Nothing to set-up. A set-up time would be “setting-up”.[/quote]

Except that there is an arm time, and you can’t just set the mines anywhere if you actually wanna get some kills.

You have to place them in spots where people are less likely to see them, or by the time they do, they don’t have time to escape.

If you’re talking about how people simply deploy them on the move, my suggested fix would solve that.


(Jostabeere) #16

Well you got it. Those are grenades. not mines.
And yes. That whole thread is about the simplicity of just being able to throw them on the run.
And yes, your suggestion is great.


(Amerika) #17

I usually laugh at Proxies that do this. Just jump away and shoot them since they can’t start firing themselves for a decent amount of time. It’s pretty trivial to avoid even when they do it in a larger group. It’s like teaching yourself to move away from a recently downed Nader immediately or long jumping away from a Phantom that gets close enough to let you hear the whine of the refractive armor before trying to lolmelee you. If I see a Proxy run in and she doesn’t have a gun out/isn’t firing I know to move away from a group. It’s just one of those things.

As much as you hate it now, back in the early CB, the mines armed instantly and didn’t have any color on them. So throwing them was extremely useful even against players who were aware of it at all times. They were nerfed to their current version that has a rather long arm time and given colors to help with this. They can still throw them and shoot them before they arm but the amount of time it takes to throw one, switch weapons and shoot it + their low HP usually means a dead proxy or enough time to get away.


(Jostabeere) #18

[quote=“Amerika;113311”]If I see a Proxy run in and she doesn’t have a gun out/isn’t firing I know to move away from a group. It’s just one of those things.
[/quote]
As far as I know you can throw mines instant with Q or am I wrong? And a Proxy running up with a shotgun ain’t that unusual .


(Amerika) #19

[quote=“Jostabeere;113313”][quote=“Amerika;113311”]If I see a Proxy run in and she doesn’t have a gun out/isn’t firing I know to move away from a group. It’s just one of those things.
[/quote]
As far as I know you can throw mines instant with Q or am I wrong? And a Proxy running up with a shotgun ain’t that unusual .
[/quote]

It’s not instant. She lowers her guns, pulls out the mine and then throw it. It’s at least a half a second or longer to do this and you can see not only her animation but the animation of the mine being thrown. She then needs to wait for that animation to finish and switch back to a weapon. During this time you can dome a completely vulnerable Proxy or just jump away and then do exactly that since, most of the time, they are going to try and shoot the mine and won’t even be aiming at you. That’s how I typically deal with that situation. Treat it like a Nader Martyrdom and you’ll suddenly laugh at Proxy’s that do this constantly.


(JJMAJR) #20

It’s kind of pitiful too. I mean, I’d like to see Proxy get a buff to her defensive capabilities in a way that would put her out of the gutter.

My first suggestion would be a defense-grid style of trap, allowing her to set up literal walls of pain and seriously harm enemies that aren’t careful. An electric fence, barbed wire, something along those lines. That would use her speed to her advantage in a defensive situation.

Of course, said defenses should be broken apart by other engineers and mechanics, as well as through damage, and shouldn’t impede friendly mobility.