I’m trying to set a custom shader and colors to armed mines for spectators (as in Shoutcaster capability), but not having much luck. I tried the code I’m using with active players (i.e. I’m on axis and the mines display correctly when armed), but spectators cannot view them. The problem is that CG_Missle is not called for armed mines when a player is a spectator. It is called when the mine is unarmed (having just been placed on the ground).
My question is where is the client is controlling this, and/or how to ‘fix’ it.