_minbleh per entity basis


(Q.) #1

Hello.
Is it theoretically possible to implement _minbleh per entity basis?


(Q.) #2

My current project needs this, if not critical.
Just want to know the possibility of its future availability.


(ydnar) #3

Do you mean _minlight?


(Q.) #4

I mean by _minbleh all keys except _mingridlight, say, _minlight and _minvertexlight.
Assuming _lightmapscale works per func_group and misc_model, it seems to me that _minlight and _minvertexlight work as well.

I tried existing “light” and “color”.
Just no luck. :-\


(Q.) #5

If you decompile mpq3ctf2.bsp(team arena map), then you’ll find a curious key @ func_door.
Just happened to find it today while learning from the existing maps, though the key seems to do nothing.