Hello.
Is it theoretically possible to implement _minbleh per entity basis?
_minbleh per entity basis
Q111
(Q.)
#2
My current project needs this, if not critical.
Just want to know the possibility of its future availability.
Q111
(Q.)
#4
I mean by _minbleh all keys except _mingridlight, say, _minlight and _minvertexlight.
Assuming _lightmapscale works per func_group and misc_model, it seems to me that _minlight and _minvertexlight work as well.
I tried existing “light” and “color”.
Just no luck. :-\
Q111
(Q.)
#5
If you decompile mpq3ctf2.bsp(team arena map), then you’ll find a curious key @ func_door.
Just happened to find it today while learning from the existing maps, though the key seems to do nothing.