I have some glass in my level and I can’t see smoke on the other side of it, and I can’t destory it with a tripod mg42. My glass is a nodraw brush with a weapclip brush around it, all func_explosive. The shader for my glass is textures/sfx/glass. Anybody else ever run into this or know if I am doing something wrong?
mg42, smoke, and glass
i have had hte same proble mwith mg glass destruction, there is probably a way around it but i wouldnt know. THe smarter ppl might 8)
I’m not so sure.
In fuel dump, go to the outside of the hut with the ammo rack near the allies spawn. With all the windows intact, if you look through one of the windows next to the door of the building, you can’t see the frames on the side windows.
WRT the func_explosive, have you set the health low, and made sure it’s not set up to be triggered?
smoke-bug… Don’t know if its been fixed allready with ETpro? It appears that the same thing happens with smoke under water, although I never really noticed it…here’s a link with a screenshot
@No1_sonuk: Yeah I think the health is 5 and there is no targeting going on, plus it’s destructable by weapons you carry.
you say your glass is a nodraw brush?
i think all 6 sides of your glass brush should have the glass texture on for it to work properly