MG42 Long Repair Time...


(MrLego) #1

I have noticed on a few maps (including my own) that it takes a very long time to repair a damaged MG42 - 30 seconds or more.

Has anyone else seen this and if so is there a way to speed it up?

Here is what I have mine set at:

// entity 150
{
"accuracy" "0.5"
"targetname" "alliedmg_mg42"
"track" "alliedmg_track"
"angle" "315"
"origin" "-1815 842 20"
"classname" "misc_mg42"
"health" "50"
}

(nUllSkillZ) #2

I’ve found the following action in sock’s LDR (direct link: Appendix A: Scripting Commands):


constructible_duration      <int:duration>

Not sure if this is what you are looking for.