mg42 damaged at start?


(Drakir) #1

Is there a way to have the mg42´s starting out in a damaged state?

So that the engies have to build em to be able to use em. I guess i could trick it by spawning a blast just at em, but i was looking for a easier way.


(SCDS_reyalP) #2

Isn’t that what constructables are for ? :stuck_out_tongue:


(Ifurita) #3

Can’t you just start out with the model of a damaged MG42 as your script mover rather than using the construction boxes?


(Drakir) #4

what i was looking for was a way to make a misc_mg42 start damaged.
But i guess from the answers that cant be done.


(sock) #5

Not heard of any feature like that on the MG42 entity.

Sock
:moo:


(rgoer) #6

You could have it start normal, but then fire off a shooter_ entity at the start of the map that would damage it.


(WeblionX) #7

There’s a ‘kill’ scripting command. You could try giving the mg42 a targetname and killing it with the script.