Is there a way to have the mg42´s starting out in a damaged state?
So that the engies have to build em to be able to use em. I guess i could trick it by spawning a blast just at em, but i was looking for a easier way.
Is there a way to have the mg42´s starting out in a damaged state?
So that the engies have to build em to be able to use em. I guess i could trick it by spawning a blast just at em, but i was looking for a easier way.
Can’t you just start out with the model of a damaged MG42 as your script mover rather than using the construction boxes?
what i was looking for was a way to make a misc_mg42 start damaged.
But i guess from the answers that cant be done.
You could have it start normal, but then fire off a shooter_ entity at the start of the map that would damage it.
There’s a ‘kill’ scripting command. You could try giving the mg42 a targetname and killing it with the script.