methdm2 - Station M (beta)


([DS]Method) #1

Hey,
The beta version of Station M (methdm2) has been released. I’m very happy with the level flow and item layout. Unlike my first map, Wrong Turn (methdm1), Station M has big areas and high ceilings.

Screenshots:



Download:

http://method.gamedesign.net/methdm2.htm

Method


(Zombie13) #2

Okies, this map is a major improvment over your last map, seems to be a fair amount of verticle play there, the layout seems to connect ok, although I was fairly confused cause most of the map looked the same, there wasn’t really enough variation in the map to differentiate parts from other parts of the map, you could try mixing it up a little and using a different wall texture in some areas so players know where they are, as some spots do really feel like they are clones of other areas.

The Broken glass was a nice touch, funky detail that I always like, but there wasn’t enough broken stuff in there! you should add heaps more broken stuff in this map, like busted pipes, rusted wall panels, etc. Here is a pic of what I mean about stuff falling apart:

image with torn metal wall was here

I’ll edit that image once you’ve seen it, quite big, but that’s what I meant byy something really falling apart, which is what your map really does feel like it is doing, heheh feels like a rust bucket :stuck_out_tongue: Also where you have those pillars at the start near the train, where the connect to the ceiling you have them going into the middle of a texture, you could make some sort of trim to make it fit in there nicely, cause those pillars don’t really look like they fit at the moment, almost like an after thought.

I found some minor Z-fights, I wanted to upload some pics but I can’t connect to any ftp’s at the moment, so sorry about that, and there was one area where I found a massive collision bug, it’s near a wall control panel on a 2nd floor where I jump near and land in thin air and I can keep jumping higher until I reach the ceiling, dunno if that is to do with your map or a Doom3 bug.

Well thats me for the moment I hope that can help at some stage other, good to see another MP map in the works, looking forward to seeing the next beta :slight_smile:

Z


([DS]Method) #3

Hey,
I’m not sure what you mean by cloned areas, because all of the areas are different. I couldn’t find enough rusty textures for all the areas in the map, most of D3 textures are very shiny. If you mean z-fighting as a little white dots aka sparkles, then id maps have them also. Engine problem. In the screenshot you specified it doesn’t look balanced. The colors are not similar. With Station M, I tried to stick to brown color, the light reflects the texture color. I will try to find more textures and fix the problems you mentioned. Thanks for your feedbcak, Zombie.

Method


(Zombie13) #4

In that screenshot I wasn’t meaing to copy that exact design I was only reffering to the torn metal wall, but nevermind aye.

Z


([DS]Method) #5

Could you show me those z-fighting areas? And I’m not sure where is the collision bug?

Method


(Zombie13) #6

here is the zfighting pics first, used image shack cause I still can’t access my ftp


that pic is upclose, but it happens on both sides like this:

collision bug:

some weird clipping around this part here:

odd lighting I found:

and this what that pillar I mentioned:

Z


(Zombie13) #7

if the pics don’t work I have no idea, I really have the shits right now about not being able to upload sutff to my own site.

Z


([DS]Method) #8

I checked my map really carefully before, releasing the beta. Could you describe the areas where those things happen, so I can easily see what you’re talking about? I can see only the first pic :frowning:

Edit: I found a z-fighintg area. I was probbaly had “Move Only” on at that time.

Method


(Zombie13) #9

ok here they are:


z fighting here

some more here

this is just where abouts it is

that collumn I mentioned

just a bit bumpy there got caught on the floor once

collision problem

and an odd lighting problem.

Hope that finaly works…

Z


([DS]Method) #10

Great, thanks Zombie. I will release beta 2 soon with visual updates:

http://method.gamedesign.net/temp/methdm2_1.jpg
http://method.gamedesign.net/temp/methdm2_2.jpg
http://method.gamedesign.net/temp/methdm2_3.jpg
http://method.gamedesign.net/temp/methdm2_4.jpg
http://method.gamedesign.net/temp/methdm2_5.jpg
http://method.gamedesign.net/temp/methdm2_6.jpg

Method