Okies, this map is a major improvment over your last map, seems to be a fair amount of verticle play there, the layout seems to connect ok, although I was fairly confused cause most of the map looked the same, there wasn’t really enough variation in the map to differentiate parts from other parts of the map, you could try mixing it up a little and using a different wall texture in some areas so players know where they are, as some spots do really feel like they are clones of other areas.
The Broken glass was a nice touch, funky detail that I always like, but there wasn’t enough broken stuff in there! you should add heaps more broken stuff in this map, like busted pipes, rusted wall panels, etc. Here is a pic of what I mean about stuff falling apart:
image with torn metal wall was here
I’ll edit that image once you’ve seen it, quite big, but that’s what I meant byy something really falling apart, which is what your map really does feel like it is doing, heheh feels like a rust bucket Also where you have those pillars at the start near the train, where the connect to the ceiling you have them going into the middle of a texture, you could make some sort of trim to make it fit in there nicely, cause those pillars don’t really look like they fit at the moment, almost like an after thought.
I found some minor Z-fights, I wanted to upload some pics but I can’t connect to any ftp’s at the moment, so sorry about that, and there was one area where I found a massive collision bug, it’s near a wall control panel on a 2nd floor where I jump near and land in thin air and I can keep jumping higher until I reach the ceiling, dunno if that is to do with your map or a Doom3 bug.
Well thats me for the moment I hope that can help at some stage other, good to see another MP map in the works, looking forward to seeing the next beta
Z