I’ve got a terrain entity–brushwork, .pcx alphamap and .shader file all generated by EasyGen–that seems to get mangled by -meta. Here’s how the terrain looks in ET (this is just BSP -meta, no VIS, no light):

Here’s how this looks in Radiant:

The shaders in my terrain shader file follow this template:
textures/rc_ville_terrain/terrain_0
{
surfaceparm gravelsteps
qer_editorimage textures/rc_ville/rock_t03.jpg //for radiosity
{
map textures/rc_ville/rock_t03.jpg
tcMod scale 0.0500 0.0500 //this is going to be tcGen vector stuff, but I haven't gotten around to changing it yet
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
}
}
I’ve used these exact same shaders on a different terrain and never seen this kind of weird behavior before. Any help with this situation would be much appreciated.

