Hey Buddies,
… did anyone of ya messed around with vis_leafgroup before?
… is it supported by q3map2 (especially wet/rtcw)?
… any tutorials around (couldnt find some for wet/rtcw) ?
thx in advance
greetz Cambo
Hey Buddies,
… did anyone of ya messed around with vis_leafgroup before?
… is it supported by q3map2 (especially wet/rtcw)?
… any tutorials around (couldnt find some for wet/rtcw) ?
thx in advance
greetz Cambo
http://www.gronnevik.se/rjukan/index.php?n=Main.VisLeafgroupHandsOn
http://www.google.com/cse?cx=partner-pub-3604260420242052:61q92g4xnl7&q=vis_leafgroup
thanks ail, but ive already found em and they are sadly for Medal of Honor … so from another forum ive seen/read that rtcw/et/jka/quake3 doesnt support the “vis/vis_leafgroup” shaders so far … just weird cuz mohaa is also written based/on q3 … anyways thanks for the help
greetz Cambo