Hello to each and everyone,
I’d really like to have a comeback from the game developers present on this forum.
I’d like to bring out some suggestions to increase the gaming experience of all the Dirty players.
First of all, I’d like to invite people to stop saying that this game is a PTW game (a Pay To Win game). Even if someone buys a champ, if you have a better aim, you can be better. Not because Fragger’s K-121 does a lot of damage that an Aura can’t kill him. It’s not PTW. It’s play to win lol.
Where I’m from: I’ve played a LOT of hours of Wolfenstein: Enemy Territory, some hours of RTCW, Wolfenstein, Counter-Strike: Source and a bit of Combat Arms. I’ve played Battlefield and Call of Duty too. I’ve also played League of Legends. I’ve played on most of these games at a competitive level so I have a “not so bad” background.
Oh and on Dirty Bomb, if my memory is right I have between 150-200 hours (Closed beta tester; After they wiped the levels).
I firmly believe that Dirty Bomb has the potential to be really fun and popular. It simply lacks some small things here, misses some tweaks there and need a little more shining.
We all know that competitive players are not the main concern for a free video game, they want a big market and then they will work on this side of the game, but it would actually make the overall game even better for all type of players (competitive wise and public wise).
Here we go, I hope you are ready…
SUGGESTIONS:
-
Class Restrictions in public games: We often see post about people claiming that there’s no engineer in their team. You can surely make a restriction that there’s at least 1 per team (in 6’s). (Means blocking some medic or blocking some attackers’ merc). It would even things and help everyone out. You could also make at least one of them in the Free to play Rotation.
-
Class Restrictions in ranked games: To have maximum 1 Fragger, 1 Skyhammer, 1 Kira, 1 Aura per team
-
Class Restrictions in ranked games’: Do not allow players to use the free to play mercs in the Competitive games. If you want to try it out it ranked, play casual games, do some daily’s and use your in-game coins to buy it.
MERCS SUGGESTIONS
-
Fragger’s grenades: To have only one that the beginning of games, then he gets his second after the existing cooldown. When he gets a kill or more with a nade, it gives him 50% cooldown reduction. Would invite this player to use this feature accordingly).
-
Nader’s grenades: Having 5 shots (even though they are not that strong), it’s a lot, so reducing it to 4 would even it out, I think, or more cooldown.
-
Kira’s laser: To augment his cooldown a bit to make it more situational. Right now, if the other team plays it wisely, she can use it for every enemy spawning waves. Especially on Bridge, it can be really a big cough -Deal Braker- cough. She just has to stay on the defending team’s ramp at the last stage of the map and spot it freely and easily. Making it twice as long, or at least 25% longer (from 35 to 50 seconds) would make her suddenly more situational AND she won’t have it so easy. (In League of Legends, for example, your champion doesn’t have his ULTIMATE ‘‘R’’ (his special overpowered skill) every 25 seconds. Some are 40 seconds, some are 15, some are over a minute. It helps to create team plays to actually push the enemy team once they used their said ULT.) To bring it back to Dirty Bomb, extending the cooldown of Kira would make this map more offensive sided.
-
Arty’s artilleries: The damage that his artillery does is simply not enough. You can barely use it to destroy EV’s and you can’t really blow an enemy squad push with his (2) arty’s. This character felt short behind Kira, having the exact same abilities, but less powerful. Think about it. !!Oh and hey; In Enemy Territory, the Field Ops’ Artillery would bring waves of bombs from the sky, it was really great for clearing spots without using his slightly visible and noticeable airstrike.!! Give Arty one Airstrike every 50 seconds (2 spawn time waves) instead of two unuseful simili-artillerys.Simili-arty, it’s like simili-chicken, wannabe ‘‘taste like’’ chicken but doesn’t give you any vitamines, lol, just so you know, Kira would be the chicks.
-
Skyhammer’s airstrike: To be able to cancel his airstrike by positioning yourself over it, dealing some explosive damage in exchange. E.G.: Skyhammer throws his airstrike where you team is at, one of your mates just have to get on it and it won’t launch, but he will be damaged 50 points of health (50 HP). Doing so will give Skyhammer’s airstrike a cooldown redution (like 50% CR).