Hey,
I’ve just made a little map to test some stuff. It has a few trigger_hurt’s, a sky, pretty much brushes and a few big patches in it. When I run a “BSP -meta” compile, then it’s all going fast like it should (because it’s still a small map), but when it arrives at MergeMetaTriangles, then it takes a while until it’s completed. I think it’s kinda strange, because I’ve never had this before and I didn’t find any situation like this on this forum.
I thought that brushes I’ve had merged could cause this. I removed all brushes which I had merged, and replaced it by separated brushes. The MergeMetaTriangles went very fast to 1…2… , but after that it slowed down again.
Am I overlooking something or is this a bug?
It would be great if someone could give me some solution to make the MergeMetaTriangles process go faster.
Thanks in advance.
{Just-Me}

you say you have many brushes… if all of them are structural your going to get problems
)
Groetjes van Just-Me / Jasper