The more news I see about this update, the more anxious I get about the direction that DB is going. Some the new changes coming totally frustrate me as a player, and here is some of my comments and thoughts on those issues.
CREDIT BOOSTERS, CONTRACTS, CREDIT RATE:
My biggest issue with new contracts is how many credits are rewarded. As of right now, you can earn 1,000 credits in missions via 7,500 gamemode XP/ 10,000 combat XP/ 4,500 support XP/ or 15,000 overall XP.
Seeing as it now requires 36,000 combat XP to gain 1,000 credits, 12,000 support XP to gain 900 credits, and 17,000 overall XP to gain 800 credits, it seems this system has became unfair to people who rely on gaining credits via missions. It looks like the time spent to gain the same amount of credits is too much.
While I understand the base credit rate has increased from 12/min to 19/min, this barely helps. Letâs put this in terms of a full SW match, where a match time is 30mins. I now gain 210~ more credits from a SW game, which is hardly much.
Another issue is the reroll system. You now gain 2 reroll tokens every 24 hours. Before, youâd gain missions every 3 hours. While I now have to spend much longer to mission contracts, it isnt fun to only be able to complete contracts twice a day. I would typically play 3-4 missions cycles a day, typically earning 8k-10k credits. From this new system, it looks as if my new credit rate will be more around 5k-6k a day, which seems really frustrating as a regular player.
SKINS, ART DIRECTION, AND COMMUNITY CONTENT SUPPORT
Take a listen to Exedoreâs response regarding adding swimsuits: https:// youtu.be/mV3mAo3dG38?t=280
Exedore: âWhile we are playful, we still want our characters to be believably miltary, no matter the contextâ
Here we are regarding this situation about art style and believability. These skins, while appealing to some, directly hurts the art direction DB is taking from a Military-based shooter towards a fashion show. With enough time, eventually weâll see the art style become swimsuits if the art direction keeps heading this way (SEE: Team Fortres 2). Therefore, I believe SD should not focus on creating colorful and dreamy-like skins with an emphasis on standing out. While customization is fantastic, the artists NEED to realize the context of what they create. Going this direction right now will break DBâs sense of believability and ruin its art direction for the future.
Regarding this as well, I deeply believe in a Steam Workshop for Dirty Bomb. Content makers should be able to flourish in DBâs creative environment with creating weapon skins and trinkets, similar to how CS:GO handles their content makers. DBâs artists can focus on other things such as obsidians, creating new weapons, loadout skins etc. Having a Steam Workshop also brings a new community to DB which loves to focus on creation, and will definitely have a positive impact on DBâs playerbase overall (SEE: Team Fortress 2, CS:GO, Dota 2)
Overall for this update, I feel thereâs both positive and negative stuff. Iâm not happy with the changes to credit earn rate or boosters as much, and thereâs a lot of stuff that can be improved. Iâm looking forward to hearing any other feedback people have about this update as well.