In General: The First Primary Weapon, Secondary Weapon and first knife are the default loadout !
(Support) Blade: Remburg 7, SMG-9, Kek-10
Smjüth & Whetsman .40, Simeon.357, Caulden
Stilnotto Stiletto, Cricket Bat, Katana
Ability 1: Doubles Weapon Damage for 10 seconds (Cooldown: 1 min 20 sec)
Ability 2: Ammo Pack
Health: 110
Speed: 410
(Medic) Asclep(ius): Blishlok, SMG-9, Crotzni
Selbstadt.40, M9, Caulden
Beckhill Combat Knife, Kukri, Cricket Bat
Ability 1: In a 6.5 meter radius around Asclep he and his teammates get
connected through a blue energy-rope and he heals them with
60 hp per second (The Abilitiy lasts 8 seconds and can heal through
walls) (cooldown: 1 min)
Ability 2: Defibrillator
Health: 90
Speed: 440
(Assault) Jäger: Stark AR, Timik-47, Dreiss AR
Caulden, Simeon.357,DE.50 Pistol
Stilnotto Stiletto, Beckhill Combat Knife, Cricket Bat
Ability: Jäger uses a gun which can fire a Laser (similar damage model like Kira's orbital laser)
for 4 seconds. (For balance reasons the gun has a limited range of 20 meters)
Health: 140
Speed: 400
(Recon) Scout 'de Foe: FEL-IX, PDP-70, Grandeur SR
MP-400, Caulden, Tolen MP
Kukri, Beckhill Combat Knife, Stilnotto Stiletto
Ability: Scout can call in a scan drone which reveals all enemies
who have no cover (roof) above their head ONLY on the minimap. (Ability lasts 16
seconds)
(20 seconds cooldown)
Health: 100
Speed: 420
(Engineer) Fixer : Ahnuhld-12, Hollunds 880, SMG-9
M9, Selbsstadt.40, Simeon.357
Cricket Bat, Kukri, Stilnotto Stiletto
Ability 1: Fixer can deploy a turret which can be used by every player
(Slightly higher than Turtle's Shield, so that these two Mercs
combined are stronger)
Ability 2: Casual Engineer Ability (Faster Repairing/Planting)
Health: 105
Speed: 415
I’m still thinking about a good backstory of all these mercs, but I think the Weapons/Abilitys/Stats should be enough to say if these Mercs can be implimented into the game or not.
Thank you for reading (and commenting).
) and would NOT show the enemies on your minimap the whole time of 16 seconds.