[Mercs] The Downtown-Crime Specialists


(FRankUp) #1

In General: The First Primary Weapon, Secondary Weapon and first knife are the default loadout !

(Support) Blade: Remburg 7, SMG-9, Kek-10
Smjüth & Whetsman .40, Simeon.357, Caulden
Stilnotto Stiletto, Cricket Bat, Katana

                    Ability 1: Doubles Weapon Damage for 10 seconds (Cooldown: 1 min 20 sec)
                    Ability 2: Ammo Pack

                    Health: 110
                    Speed: 410

(Medic) Asclep(ius): Blishlok, SMG-9, Crotzni
Selbstadt.40, M9, Caulden
Beckhill Combat Knife, Kukri, Cricket Bat

                           Ability 1: In a 6.5 meter radius around Asclep he and his teammates get
                                          connected through a blue energy-rope and he heals them with
                                          60 hp per second (The Abilitiy lasts 8 seconds and can heal through
                                          walls) (cooldown: 1 min)
                           Ability 2: Defibrillator

                          Health: 90
                          Speed: 440

(Assault) Jäger: Stark AR, Timik-47, Dreiss AR
Caulden, Simeon.357,DE.50 Pistol
Stilnotto Stiletto, Beckhill Combat Knife, Cricket Bat

                    Ability: Jäger uses a gun which can fire a Laser (similar damage model like Kira's orbital laser)
                                for 4 seconds. (For balance reasons the gun has a limited range of 20 meters)

                   Health: 140
                   Speed: 400

(Recon) Scout 'de Foe: FEL-IX, PDP-70, Grandeur SR
MP-400, Caulden, Tolen MP
Kukri, Beckhill Combat Knife, Stilnotto Stiletto

                               Ability: Scout can call in a scan drone which reveals all enemies
                                          who have no cover (roof) above their head ONLY on the minimap. (Ability lasts 16 
                                          seconds)
                                          (20 seconds cooldown)

                               Health: 100
                               Speed: 420

(Engineer) Fixer : Ahnuhld-12, Hollunds 880, SMG-9
M9, Selbsstadt.40, Simeon.357
Cricket Bat, Kukri, Stilnotto Stiletto

                        Ability 1: Fixer can deploy a turret which can be used by every player
                                      (Slightly higher than Turtle's Shield, so that these two Mercs
                                       combined are stronger)
                        Ability 2: Casual Engineer Ability (Faster Repairing/Planting)

                       Health: 105
                       Speed: 415

I’m still thinking about a good backstory of all these mercs, but I think the Weapons/Abilitys/Stats should be enough to say if these Mercs can be implimented into the game or not.
Thank you for reading (and commenting).


(Naonna) #2

I guess i’ll go down the list of abilities:

Doubling damage - Doing this on a sniper would result in insta-kill body shots. If a boosted sniper with the PDP were on a team, how would one counter this?

AOE healing - Medic chains are already a frustrating part of DB. A constant aura-like heal around any merc would make Pheonix and Aura basically useless. While the ability is fine on paper, imagine multiples of this merc using the ability at once. Pocket-medic-ing is already frustrating in pub matches, and requires teammates to work together. Having a fully mobile merc being pocketed by a walking-aura-station is difficult to counter unless there is a way to insta-kill with a head shot from a sniper.

Open-Air spotting - While not a terrible idea, there would have to be a way to destroy the spotting device: similar to a heartbeat sensor. Also, many maps have an open sky: this would be VERY powerful on a map like Dome.

Deployable MG - Takes turtle’s hit box and give it a gun. A team of more than 2 would be able to lock down a point indefinitely if supported by other mercs. (It’s difficult as it is with Bushwacker’s turrets on free rotation.) Also, no one would have a reason to use rhino ever again, given the MG’s range and low spread.

As a programming issue, the devs would have to figure out what happens to a player who’s using the MG when the merc that spawned it changes class.

Feel free to correct my misunderstandings.


(FRankUp) #3

I should have added the counters as well ^^ (Your misunderstandings are my fault)

Blade & Ascleps Abilitys can be disabled by Thunders concussion grenade (they just need to be in the explosion-radius to be affected). If they get hit by Thunder’s Grenade, their Abilities will instantly have their cooldown (of 1 min 20 sec/ 1min) started.
Multiple of these Mercs would be useless, because Blade’s Ability doesn’t affect himself as well as every other blade-merc who’s around him. Also, Asclep as well as Blade have to get very close to their Teammates so that their Effects are actually useful. This allows Mercs like Fragger or Nader to Counter Blade & Asclep very effectivly with their Grenade/Grenade Launcher Abilities.

The Ability of Scout would function like vassilis heartbeat sensor (as you already suggested :slight_smile: ) and would NOT show the enemies on your minimap the whole time of 16 seconds.
It would work like the scan drone in CoD. In 4 second-intervals.

The MG was also my biggest concern when I started to create these Mercs. :smiley:
First of all, I will amend my own description: Only Fixer can use the MG.
His MG will disappear as soon as the player switches the merc.
The best counter against him would be a recon merc (Vassili/Scout/Redeye/Phantom).

In General, these Mercs are designed to support Teamplay even more than current Mercs in the game do. As an Example Fixer+Aura or Blade+Fragger would be a very efficitve, but not an invincible line-up.


(Naonna) #4

Individually, these abilities have been brought up in some way. Pretty sure i’ve posted reasons why these might be bad ideas. - The drone, even if able to be shot down, may not always be restricted to accessible areas of the map. (That’s the programming issue.) The game had a merc named Aimee in alpha. Her ability was to stick a camera on a wall to spy on enemies: a flying drone seems a bit overkill when her initial ability was cut.

Any MG-builder added to the game immidiately takes away from Rhino, Turtle, and Bushwacker. MG’s in DB have amazing range and damage output. You’d out-range Rhino and Bushwacker while at the same time reducing the allure of Turtle’s tiny shield-hitbox by simply dropping a bigger one with a mounted gun.

While some ideas may work on paper, in practice, they may prove to be very problematic.


(FRankUp) #5

When I talked about the mg i didn’t mean the ones that are currently in-game, but something comparable to tachanka from rainbow six siege.
In Addition to that, limited bullets (around 133).

When it comes to aimee, you’ll probably already have heard that her abilities will be reworked totally.

But what I have to admit are the programming issues that would be part of the development of some of these mercs.

Thanks for the comment :slight_smile: