Well, you did a right good job of pointing out every little flaw that concerned me and some larger ones that went over my head.
My thinking with the win requirement was to stretch out the playtime for the Merc, since naturally not all games will be wins, but I realize now that it’d be easier to just do a mission with a time requirement. You’re allotted x amount of game time with the merc. Like you, I had misgivings about this, which was one of the reasons I didn’t post it originally. I feel pretty dumb for over complicating it when a time trial would have been more than sufficient. I admit, I somewhat carelessly threw in the cards as an afterthought, since they seemed better than credits.
I realize the existing mission system succeeds in incentivizing teamwork and offering some more credits. You said it yourself. I’m just trying to think of ways it could be expanded upon. They want to increase credit gain, and I think the mission system is a good place to start. It’s already known that they’ll be taking another look at it, and how they can use it to increase credit gain is no doubt something they’ll be considering, even if they eventually decide against it. So I tried to speak to that.
I figured that by adding variety, it’d feel less grindy. The other idea was that by putting in more options, people would have more opportunities to make credits. As a result, they’d actually be more flexible than they are now, where they only have three missions. If you want those 600 credits, then you have to do it. But I realize now that perhaps the best route to take would be a mission board. Something that would give a variety of missions which you could choose from. That way you could plan your missions to align with the role you expect to fill, and there’s less conflict between your mission and your role/objective as a member of the team. It also affords you the opportunity to mix it up and choose different missions, so it doesn’t feel as grindy.
I think the most important thing you touched on, and something that is the heart of this whole idea, is making the missions productive. The existing mission system is evidence that it can be done. The question then is; to what extent can it be expanded upon? I’m not sure. I’m really just spit balling here. What are your thoughts on expanding it? Not necessary at all? How would you suggest credit gain be increased? Should it be increased? You have more time in the game than I do, and you definitely put forward some thoughts I didn’t consider. I’d like to hear your opinion in greater depth.
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