Mercs should cost less credits and cash


(watsyurdeal) #1

I mean, this is a closed beta right? So what’s the point of mercs costibg so much when we’re working out the kinks?


(Eox) #2

Closed beta or not, the merc price feels way too high. 30k is already borderline, but 50k is clearly overpriced. And that’s just the in game price : a 50k merc costs 10 euros on steam ! This is just insane for a small piece of pixels ! :confused:

I really hope the prices will highly decrease once the loadout skins will be available.


(_Sniff_) #3

50k credits COULD be acceptable if the missions paid out more and you could get unlimited amounts of them per day.

$10 dollars a merc though, that’s crazy. I’ll pay for it. But that’s only because I can write it off of my taxes. I see it turning away a lot of people.


(kittenishBlender) #4

[left]The current credits system is indeed ‘broken’ , if you really wanna sell mercs for 50k credits, then you should augment the credits we earn at the end of a game.

500-1000 based credits sounds good for me. Or lower the credit prices to 15k-20k for old mercs and 25-30k for new mercs.

And please, lower the real money prices, 10 € for new mercs is way too much. 6 € for new mercs and 4€ for the old ones would be fairer. I don’t know about you guys but if it was not for the gameplay (which is incredibly fun) I would have already uninstall this game. I feel like I’m being taken for a fool.[/left]


(yakcyll) #5

I figured the game being in closed beta is the reason for classes being put behind a paywall. Get all the mercs enough playtime to test them via rotation, but let those who play long enough play whichever mercs they want. And if you want to support the team, just buy a few. I still think this is the case.


(Nikoza) #6

I agree that they’re a bit too pricey at the moment, but there’s going to be more ways to earn credits in the future.
So that means an inflation -> 50k won’t be as much as it is now.

Though since this is closed beta, people should be able to get the mercs easier, since the point of closed beta is to test the balances etc.
More people having access to merc(s) = more reliable feedback.

I recommend the Merc Pack from Steam, imo it’s worth it.
Though if you are that kind of person, who has a principle of not buying anything before trying, then I fully understand.
There’s always some merc in free rotation.


(Dommedag) #7

Honestly, I kind of disagreeing on Mercs costing less credits. Right now, I have every single Merc in the game and yet have 110k+ credits to use. If you do daily contracts everyday, you will eventually have about 50k creds within 20 days or so. Which is not too far off from when a new merc gets released. It will even be faster if you play more then just for the daily contracts.

Also, lets be fair. There are NOTHING to use credits on outside Mercs. So you would eventually need something to dump your creds into.

What I can agree upon is the fact that 10$ is too much for a single Merc. If they could atleast push it to the half of the price, im sure people would be more then willing to live with that.

And also what Nikoza is saying, I would highly recommend getting the Merc starter pack on steam. Not only does it give you 7 Mercs where 5 of them are mercs you have to unlock. But it also provides you with a little credit boost of 35k which will come a long way for the next merc you would like to buy.


(umberInlet) #8

@Dommedag Not everyone has the time to do dailies. Heck, I should be studing now for my SATs… I should go do that now…

parkours away

faceplants


(Zenity) #9

[quote=“umberInlet;17288”]@Dommedag Not everyone has the time to do dailies. Heck, I should be studing now for my SATs… I should go do that now…

parkours away

faceplants[/quote]

Welcome to F2P… The idea is that if you don’t have the time, you can pay up instead. Sucks for those who have neither time nor money, but then you can still play with the (substantial) free content if you like. An option that non-F2P games don’t give you.


(R5on11c) #10

It’s rather easy to point out for a userbase that something is to expensive, and you will have the broad range agreeing with you. To a certain extend i agree aswell but only to a certain point :
The real life money should be MUCH less, from 10 to maybe 3 bucks a merc and maybe 25k creds. The thing that shouldn’t happen however is that the option to pay credits for a merc goes awa at some point (release?). Nexon has a history of ruining games by rendering them p2w and it already feels borderline p2w. If you think about it and you would buy every merc for rl money you’d buy 18 mercs resulting in 180 bucks you spend on the game! That, is absolutely insane!


(Zenity) #11

[quote=“R5on11c;17291”]It’s rather easy to point out for a userbase that something is to expensive, and you will have the broad range agreeing with you. To a certain extend i agree aswell but only to a certain point :
The real life money should be MUCH less, from 10 to maybe 3 bucks a merc and maybe 25k creds. The thing that shouldn’t happen however is that the option to pay credits for a merc goes awa at some point (release?). Nexon has a history of ruining games by rendering them p2w and it already feels borderline p2w. If you think about it and you would buy every merc for rl money you’d buy 18 mercs resulting in 180 bucks you spend on the game! That, is absolutely insane![/quote]

How is that insane? If you subscribed to an oldschool subscription based MMO for a year, you’d be paying about that much. If you bought all champions in LoL, you’d be paying something like what, 500 bucks? Several thousand if you buy all the other stuff you can buy. That’s simply par for the course.

As it stands, Dirty Bomb pricing is extremely fair and affordable. 180 bucks for 18 mercs is not even a realistic upper limit, since most mercs cost less than that and that’s not even considering the starter pack which gets you almost everything which has been released so far. We can safely assume that the highest price tier will only ever apply to the latest mercs, so only those who always want the new mercs as soon as they come out will pay the full price.


(srswizard) #12

@Zenity just because other companies are doing it, doesn’t make it any more acceptable, besides, this isn’t a MOBA game, even if it kind of tries to be one.
Sure some things about the pricing and monetization might change for the better, but right now heavy criticism is very much justified, imo.


(_Sniff_) #13

[quote=“Zenity;17296”]

As it stands, Dirty Bomb pricing is extremely fair and affordable. 180 bucks for 18 mercs is not even a realistic upper limit, since most mercs cost less than that and that’s not even considering the starter pack which gets you almost everything which has been released so far. We can safely assume that the highest price tier will only ever apply to the latest mercs, so only those who always want the new mercs as soon as they come out will pay the full price.[/quote]

To get into the alpha you would pay 30 dollars. ALL mercs were free. All.
To get into beta you pay 20 dollars and you have to unlock mercs or pay 10 dollars per merc you want. That is a huge change over what it used to be.

I wouldn’t mind it if the final release had paid mercs. That makes sense. However paying to get into a beta and then having to pay for mercs on top of the mercs being changed over time is ridiculous.


(riptide) #14

It’s insane because this is suppose to be a hardcore fps. Which is synonymous with competitive. Why do you keep bringing up LoL? Not only do you fail to accept that making a champion for LoL is significantly more time consuming than a merc for dirty bomb, but Dota gives you all of them for free. Before you say “well Valve can afford this because yada yada” GGG does the same thing in Path of Exile and it’s smaller than SD, let alone SD + Nexon.

Even a character in a fighting game is cheaper than a merc in dirty bomb and there is way more work put into those fighters.

Personally I think mercs should be flat out free if they want it to be competitive and especially if they are thinking of a shitty draft mode. However, if they are absolutely against just monetizing skins and servers. Then they should lower the $ cost of the merc. It’s entirely too much and I say this as somebody who has thrown thousands of dollars at games outside of the initial cost of the game.

Because all the mercs you acquire now will be unlocked for release. There are no more wipes, though I wouldn’t mind them wiping the loadout system from the game entirely.


(GregHouseMD) #15

With respect to the cash price, I’m guessing they’ll release bundles similar to the Merc Starter Pack. So there’s that to consider.

Credits, I don’t know. 50K is steep, for sure. I mean, how long will that take on average? If you play an hour or two per day, finish all your missions ( with credits from playing ), you’ll average, what, 3K in a day? Getting all the mercs at that rate would take you, what, a year? Granted, you’d be able to have a squad of your favorite mercs within 60 days - but again only if you play for at least an hour or two every day.


(Szakalot) #16

It is known the current system is still being tested and subject to change. I’m pretty sure it will be easier to get new mercs, (or try them out) one way or the other, upon release.

So don’t sweat it too much!


(Amerika) #17

50k seems pretty reasonable. High? Yes. But reasonable considering money has to be made somewhere as this is going to be a F2P game. However, the $10 cost is a bit too high in my opinion.

I bought the Merc pack to support despite being in the beta. I then bought Bushwacker also to support. But then Nader came out pretty quickly and I decided against buying her because if each new Merc is going to cost $10 and come out that often then I’ll just grind credits ahead of time and stop with monetary support. This game will get ridiculously expensive very quickly for Mercs that don’t have a lot of uniqueness to them.

$5-7 would be a lot more in line and guarantee that at least I would buy more of the mercs rather than just grind out the 50k (which really doesn’t take much time).


(Nail) #18

I think the high price is more about getting dedicated testers, if you invest that much time/money, you’re likely to spend your time playing and giving a higher level of feedback


(Amerika) #19

Well, after 150 hours played and $30 spent my feedback is $10 is too much for the Mercs to be an impulse buy.


(Nail) #20

read again, that’s the idea, impulse buys are meaningless