Mercs Personalities


(DB Genome editor) #1

Since Xt is intended to be character-based, you want each of the mercs to have a distinct personality as well as abilities to help him/her standout. We know there are tweaks coming up to the models (Fragger shown in latest development video, Skyhammer “benched” from PAX because he wasn’t up to the other’s standard), but I’ll assume at this point that the visual look of the known mercs will not change drastically and so I’ll leave that aside. That leaves us with names and in-game voice characterization. So what are your thoughts on those?

Here are mine, starting with the PAX lineup since those are probably the less likely to change now:

** Wall of Text Alert: feel free to skip to your favorite mercs **
** If you need a quick reminder of who’s who: http://forums.warchest.com/showthread.php/36212-Extreme-Cool-Dirty-Bomb-Alpha-Wallpaper?p=472326&viewfull=1#post472326 (shameless plug :D).
** You can also hear the PAX mercs in the PAX briefing video (merc lineup starting around 1:10): http://forums.warchest.com/showthread.php/37498-PAX-Sneak-Peek!?p=466307&viewfull=1#post466307

[ul]
[li]Sawbonez: Classic nickname for a medic with a bit of a modern twist, perfectly fine for me. Voice characterization from PAX sounds fine, bit of a cool cat with a gruff edge, me likes.[/li]

[li]Proxy: That name just feels perfectly right: cheery with a techy edge, and that reference to the landmines. Her PAX voice (which I believe is the same we heard in earlier development videos where VO were discussed) is just like I would have imagined it: vivid and enthusiastic, kind of like Borderlands’ Tiny Tina’s slightly less psychotic older sister. [/li]

[li]Thunder (previously Conker): The old name was more unique and Brit-sounding, but maybe someone thought it was too much? Or there’s a slang meaning that made it unsuitable? Either way, bit of a step back there… The PAX VO sounded good, nice oafish voice, kind of what you’d expect for an ogre character which is fitting in my view.[/li]

[li]Arty: The name is a bit bland and overly explicit, but nothing better comes to mind right now… His PAX voice is a bit stereotypical, but it’s kind of a must if you want characters to stand out from each other.[/li]

[li]Vassili: The reference to Vassili Zaytsev makes it a perfectly fine nickname for a hardcore sniper, whatever his origins are. Although it’s no longer shown anywhere in the game at the moment, his original true name was Lewis, so it doesn’t look like SD meant for him to be Russian in any case. The PAX voice is OK, sounding sufficiently arrogant to suit the sniper style.[/li][/ul]

Now for the rest of the team:

[ul]
[li]Aura (previously Hardy): No idea what Hardy was supposed to come from, but Aura seems to refer to the healing aura of her health station. It also sounds more feminine as a name, and so overall a better fit in my opinion. Her model is the most fashion-conscious of the female ones so far with the sleek clothing and hairstyle, so I view her as having a bit of a snotty “I’m better than you” attitude. Calm voice, high-class language, slightly condescending.[/li]

[li]Phoenix (previously Footloose): Again, strange original name, much more meaningful new one. Can’t think of a better one to match his abilities… For some reason I imagine him as fairly neutral and business-like in his demeanor. Of course the VO would have to be muffled to some extend to reflect the face mask.[/li]

[li]Bushwhacker (previously T-Rat): T-Rat was an interesting name for a skinny guy who looks a lot like everyone’s favorite sexual tyrannosaurus (Blain in Predator). It also sounds a bit like “turret”, so well related to the character. On the other hand Bushwhacker makes him sound Australian to me, and with the 'stache and hat he could be TF2’s Saxon Hale’s smaller brother… But still T-Rat was more distinctive in my opinion. Voice-wise I imagine him as a serious chest-thumping thrash-talker, making fun of his enemies and friends as well (pretty much the demeanor of both Blain and Hale now that I think about it…). [/li]

[li]Slugger: OK nickname, works well for a shotgun-totting merc. The term “slugger” being often associated with hard-hitting boxers and baseball players, I would see this guy sounding like an ex professional athlete, perhaps your stereotypical American football linebacker (checkout “Terry Tate” on YouTube) or the UK equivalent (rugby goon?). [/li]

[li]Fragger (previously Dazzler): Dazzler doesn’t make much sense anymore without the flashbangs, but Fragger is seriously lame. Boomer? Blaster? Not sure what would be better but I’d stay away from something that sounds like Frogger… Voice-wise, I would see him as a man of few words with punchy dead-pan one-liners. Schwarzenegger with a British accent.[/li]

[li]Nadder: As I mentioned elsewhere already, Nadder sounds too manly for me, I would have gone with Nadia or better Nadine, keeping the “nade” reference in a more feminine name. I can see her voice personality going in either of two opposite directions. On one hand she could be playful and sexy (not trashy, just taunting and teasing), or at the opposite your typical butch female soldier (think Vasquez in Aliens or pretty much any role by Michelle Rodriguez from SWAT to Avatar to Battle:LA) [/li]

[li]Skyhammer: Good solid nickname, what more to say? I imagine this one with a commanding, all-business, no-BS voice personality. Kind of like you stereotypical sergeant (not the yelling drill sergeant kind, more the grizzled veteran platoon father-figure type).[/li]

[li]BBQ: Simply love that name, it bring up all the right imagery for that character. I might be influenced by TF2’s pyro, but I can’t imagine a merc who’s trademark is to deep-fry people to be anything but a total nut job sociopath. Either something over-the-top hyper like Batman’s Joker or horribly calm and sadistic with a deep bass voice Darth Vader style, complete with wheezy gas mask breathing effect.[/li]

[li]Snoop (previously The Eye, possibly Aimee?): The Eye was pretty lame, Snoop sounds casual and fits the look of the character better. The name Aimee also showed up recently in a weapons chart Smooth posted, but there’s no way to tell if this was before Snoop came up or a possible future replacement. For me that one sound too “proper” for that character, so I’d stay with Snoop which also relates better to her unique ability. I feel this one as a young trash-talking gangsta / rapper. [/li]

[li]Phantom (previously Ghostly): Ghostly seemed a little too much like a reference to StarCraft’s cloaking snipers. Phantom sound a bit like a superhero name, but considering the mask and over-the-top outfit it’s kind of fitting. To keep with the theme of the mysterious invisible assassin, I see a deep, calm and in-control kind of voice. Batman in the Dark Knight or, to loop back on the first name reference, a voice similar to SC’s Ghosts.[/li][/ul]

tl;dr: Are you happy with the names of the mercs? What would you like to see as voice characterizations?


(iwound) #2

Ghost ~ Wizard Steve


(prophett) #3

I don’t really differentiate between each characters cosmetic differences, Nationality/accent, personality, or back story, etc… None of that appeals to me. It all boils down to, can I use him/her?

[ul]
[li]Sawbonez: med packs + pea shooter. Might play it on pubs 5% of the time if no one else is playing it. Will use it a little more in comp if there is a healthy competitive community.[/li]

[li]Proxy: I don’t use shotguns[/li]

[li]Thunder (previously Conker): Sometimes played this class when it was needed for objective. Don’t think I have touched this whole class/set of characters since “anyone can do it” now.[/li]

[li]Arty: Asian dude with the great gun but seriously underpowered artillery[/li]

[li]Vassili: Snipe people (The only covert I use)[/li]

[li]Aura (previously Hardy): NO.[/li]

[li]Phoenix (previously Footloose): NO.[/li]

[li]Bushwhacker (previously T-Rat): Haven’t played this whole class/set of characters since “anyone can do it” now. Wouldn’t even consider it now since his primary is practically useless.[/li]

[li]Slugger: Character i will never touch[/li]

[li]Fragger (previously Dazzler): Haven’t played him since he’s no longer needed for objectives[/li]

[li]Nadder: Fun to mess around with but would never, ever consider her when playing seriously. Ever.[/li]

[li]Skyhammer: Airstrikes.[/li]

[li]BBQ: Molotov.[/li]

[li]Snoop (previously The Eye, possibly Aimee?): Will never play this[/li]

[li]Phantom (previously Ghostly): Will never play this.[/li][/ul]


(Kiris) #4

I agree with Prophett, for the most part I probably won’t play 90% of all the characters that will probably come out. It just comes down to the raw numbers and there will always be a small set of elite characters.

However, one thing that could change this and add to the personality of all characters is to allow for some characters to combo together. My logic basically comes from the MOBA genre because this is kind of where this game is headed with all of its characters. By combo together I mean that the two characters somehow work together better than they would individually. This can also be compared to the Heavy and Medic from TF2.
For example, Thunder and SawBonez could have some added benefit when working together. Maybe something like a minimal speed boost, or their specials get stronger. You could also add unique voice acting when Thunder is healed by SawBonez. This kind of stuff would add a lot personality to the game.


(Dormamu) #5

Make some characters (or better all :D) have double personality, one for defending and one for attacking, something like Two-Face (Dr Jekyll and Mr Hyde),etc. :smiley:


(Mustang) #6

tl;dr Vassili needs to be Russian to please me, Proxy need to be sexier to please Ashog


(Humate) #7

^And the GL chick needs a bigger bum

j/k


(1-800-NOTHING) #8

always pictured Skyhammer as scottish… dunno why.
agree with OP about Conker. nice oafish voice, though it could be leaning even more towards retarded.
i think Footloose may have been a reference to the movie with the same name - i’m guessing the self-revive looked like a Kevin Bacon™ dance move?
Alan “Vasili” Lewis desperately needs to be welsh. just sayin.
too much overlap in terms of weapons/abilities between Proxy and Slugger. keep Proxy (nice voice work etc), rework Slugger?
Aura is kind of non-descript, and Phoenix/Footloose/Poncho Dude seems more aura-centric. calling her Station would probably be a bit lame, though.
The Eye/Snoop/Aimee has a certain pirate vibe going for her - can’t help but thinking she’d say stuff like “Arr, Jim Hawkins!!”
one of the characters should have a french accent. maybe Fragger?


(n4ts) #9

GIVE US A CHAR WITH A GERMAN ACCENT!
Zeh Germans are coming! <3 (no offence…)


(attack) #10

[QUOTE=n4ts;472816]GIVE US A CHAR WITH A GERMAN ACCENT!
Zeh Germans are coming! <3 (no offence…)[/QUOTE]
netherlands chars shouldnt be able to drive a tank without a camping trailer
(no offense…):smiley:


(n4ts) #11

[QUOTE=attack;472826]netherlands chars shouldnt be able to drive a tank without a camping trailer
(no offense…):D[/QUOTE]

Hahah :stuck_out_tongue:

10chars


(malarky) #12

We’re doing a bunch of work on the Mercs to give them more character, including casting voice actors, and we’re renaming a couple. We want the actors and script to reinforce the play style of a particular character, and have player’s reaction to the abilities be part of that character too e.g. Pheonix’s self revive is really annoying - maybe that aspect of his character means he’s kind of a dick :slight_smile:

You’ll start to see a more character focused treatment in the front end. Please keep these comments coming, it’s good to see what you guys like/dislike, it genuinely does inform our design choices.

We’ve also got the 4th wave of Mercs in development/test at the moment :open_mouth: Hope to give you more news on these guys soon.


(Seanza) #13

Oooh, I hope so!


(Mustang) #14

Vassili = Russian?


(Alchemy) #15

a few people in this thread are missing the point. lol


(Angrim) #16

[QUOTE=malarky;473358]We’re doing a bunch of work on the Mercs to give them more character, including casting voice actors, and we’re renaming a couple. We want the actors and script to reinforce the play style of a particular character, and have player’s reaction to the abilities be part of that character too e.g. Pheonix’s self revive is really annoying - maybe that aspect of his character means he’s kind of a dick :slight_smile:

You’ll start to see a more character focused treatment in the front end. Please keep these comments coming, it’s good to see what you guys like/dislike, it genuinely does inform our design choices.

We’ve also got the 4th wave of Mercs in development/test at the moment :open_mouth: Hope to give you more news on these guys soon.[/QUOTE]

I have a feeling that anything short of truly iconic characters/personalities like the ones Valve managed to achieve with Dota 2 will not be enough to “sell” this kind of character system to the FPS audience. Creating a character that people recognize or even care about with just a few animations and voice lines is no small feat and Extraction’s gameplay probably gives you guys significantly less opportunity to further define a character than most A-RTS do.

Let’s hope you guys are ready to go all the way and commit to the level of detail that will doubtlessly be necessary to pull this off.


(DB Genome editor) #17

I know you’re really keen on Vassili being Russian Mustang, but I for one think the nickname would have more punch if he’s not. Then it’s clearly a reference to Zaytsev, not just his middle name :tongue:

What you are selling first and foremost is a package of weapons and abilities. The personalities are icing on the cake, but I doubt that they will make (or break) the sale.

That being said, without going to the level of the TF2 characters (comics, “meet the” videos, etc…), there are also things you can do outside the gameplay to help define each characters. Fleshing out a bio in the barracks is an obvious one, but you can also use them actively in the off-line stuff, like the main website, store and stat website (if there is one). For instance going back to TF2, blog posts on the website are regularly signed by one character or another (and of course written in the tone corresponding to his personality).


(Angrim) #18

You are thinking of a loadout system, not a character system. The whole point of characters is to add another dimension to loadouts.

EDIT Just to clarify: I am not suggesting that personalities are more important than gameplay. There just is no point to borrow this from other genres and settle for a half-assed execution. If you want to present your loadouts as characters, make sure they have plenty of character is all I am trying to say here.


(DB Genome editor) #19

[QUOTE=Angrim;473712]You are thinking of a loadout system, not a character system. The whole point of characters is to add another dimension to loadouts.

EDIT Just to clarify: I am not suggesting that personalities are more important than gameplay. There just is no point to borrow this from other genres and settle for a half-assed execution. If you want to present your loadouts as characters, make sure they have plenty of character is all I am trying to say here.[/QUOTE]
I agree and I certainly would love to see well characterized mercs with fleshed out personalities. But as you can see in some of the responses above, some people won’t look beyond the loadouts. :frowning:

I hope SD will see beyond that and give these mercs a complete treatment, not just a 3-lines resume and a generic voice.