[Mercs] Linkz, Gren, Mammoth and Eshmun


(Reddeadcap) #1

These are a collection of mercs that would fill a role reverse to what their equivalent would have, in this case Sparks, Nader, Rhino and Phoenix.

Linkz is named after the visible trail between her/his and his allies when his ability is used on them, with his name being a nod to Sparks and Sawbonez and the possible noise his special ability would produce.

His/Her Health would be somewhere between Sparks/Aura and Pheonix, while their default weapon would be a low damage, low accuracy, high rate of fire, high hammo capacity shotgun but would gain access to the Ahnuld-12 as a complete counterpart to his/her default gun and the SMG-9.

He/She Carries Defibs, but their unique item would be the B107IC, The “Biotic” would have 5 shots and a high recharge speed similar to Nader’s grenade launcher, with each shot from this would be a cocktail of a serum causing tissue regeneration, increased clotting, and powerful pain-killers. Plot wise. Gameplay wise, the gun would instantly heal for what would be a direct hit from a small healthpack dropped by Sparks.

Gren is a light health assault with a grenade launcher, in this case a completely different model to Nader’s, these rounds would instead explode at closer ranges but pack lower damage, by aiming down sights one could get the correct distance of what they’re currently looking at and could scroll their mouse wheel up or down to get the right feel to air burst grenades where enemies might be, when Gren falls they release can activate Collateral Damage, which would release 5-6 bomblets outwards for 30 damage each, at a large range rather than Nader who drops a high damage grenade where she sits.

Her/His Health would be somewhere between Nader and Fragger, and instead of SMG’s would utilize shotguns, His/Her default maybe being a high risk/high reward double barrel shotgun.

Mammoth would be a high health Merc, filling a long range heavy weapons support rather than close range like Rhino, rather than carrying a Minigun this merc would carry the Portable Auto Cannon or PAC for short, the Pac hits for a massive damage but at a slower rate of fire than Rhino’s minigun.

As Primary weapons stand out, I have no ideas but maybe Smg’s instead of Shotguns like Rhino, fast rate of fire ones.

Eshmun would carry either small or large health packs similar to Sawbonez or Sparks and would have similar health to Sawbonez and Phoenix, instead of reviving with defibrlilators they would toss revival grenades which would revive teammates for full health, the cooldown on these grenades would increase by 3 seconds for every teammate revived in their previous blast.

Possible thoughts on weapons, Shotguns?


(HunterAssassin5) #2

linkz is…sporks’ revivr that shoots heals instead of rezzes. nah, wont work very well, i dont think. that’s my opinion as a guy that cant single-fire for shit, though, so take that how you like.

gren sounds pretty good, airburst nades are more or less how fraggers sometimes work, except his nades were nerfed last i checked, getting a tiny area of effect among other things.
the other thing about bomblets seems to be the martydom? except its more like junkrat’s from overwatch?

mammoth sounds pretty good, too. probably has to work of shell amount like nader rather than weapon heat like rhino, though.

eshmun kinda reminds me of that jekyll and hyde merc from some time ago. probably the nades should double as heals, and replace the medbags, along with reduced CD or something.
in case you didnt notice, defibs have basically nonexistent cooldowns most of the time, heals a little longer, but short enough to provide constant heals without it being spam.


(Reddeadcap) #3

[quote=“TheRyderShotgun;130553”]linkz is…sporks’ revivr that shoots heals instead of rezzes. nah, wont work very well, i dont think. that’s my opinion as a guy that cant single-fire for shit, though, so take that how you like.

gren sounds pretty good, airburst nades are more or less how fraggers sometimes work, except his nades were nerfed last i checked, getting a tiny area of effect among other things.
the other thing about bomblets seems to be the martydom? except its more like junkrat’s from overwatch?

mammoth sounds pretty good, too. probably has to work of shell amount like nader rather than weapon heat like rhino, though.

eshmun kinda reminds me of that jekyll and hyde merc from some time ago. probably the nades should double as heals, and replace the medbags, along with reduced CD or something.
in case you didnt notice, defibs have basically nonexistent cooldowns most of the time, heals a little longer, but short enough to provide constant heals without it being spam.[/quote]

On Linkz, pretty much a healing Sparks, yes also would require some co-operation for people to stand still for a heal but at a range.

Gren, pretty much, yes but at a much lower damage compared to Fragger or Nader as for his own version of martyrdom and looking at Junkrat, pretty much but in a much wider area to hit as much as possible but for less damage.

Agree on the mammoth part.

Healing nades and rez nades? That sounds nice :open_mouth:


(Naonna) #4

Rez nade would be broken - we have sparks to deal with, healing from long-range: One with splash-healing would be painful to combat, regardless of cooldown. Heal nade would have to be instant and not over-time and not too spam-able. One would have to find a balance between recharge rate for them and the corresponding heal-amounts much like a Pheonix pulse.

First ability seems like a crusader’s crossbow from tf2, second seems like the quickiebomb launcher from tf2. Being forced to aim down sights may not fit well in this game, however. Would have to ask a dev.