Proxy
Too fast, plants too quick, defuses too quick - shotgun a bit too powerful as stated in the weapons thread.
Arty
His primary gun is lacking, I would be interested to see the percentage of players with Arty in their active loadouts, and also a chart of the amount of time on average per week is character is played. I feel Arty would be at the bottom of the list on both - and there are reasons for that including his main weapon.
Fragger
Seems fine, beefy HP but moves slower, makes sense to me.
Skyhammer
Cooldown time on the airstrike could be lowered a bit, but having a high cooldown is also something I can understand to prevent un-necessary back to back spawn camping and EV destruction.
Aura
Great medic, seems like having two of them on a team is a bit OP at times. Downside being that she is a bit more stationary in terms of team play with the aura station, very easily suited for defense but offense a bit trickier. Very fast too - overall, almost a bit too good?!
Sawbones
More mobile than Aura in terms of tossing out health on the go or leaving packs on the ground for players, along with his SMG options are great instead of the shotgun and also has his place in the game.
Vassili:
He’s cool, I’m not a fan of sniping so will leave this up to the AWPers and snipers out there to fill in. I like the functionality of his sensor grenade but do not like the fact that he can jump and snipe. Jumping I feel like should drastically decrease accuracy or even kick the player out of the scope entirely. Jumping and sniping - a bit silly.
As a general overall movement/planting speed
Seems like the faster players should be the ones that take longer to plant/defuse - where as the slower players (Fragger) should be the ones that plant quicker – but still not as quick as what Proxy is doing right now! 

