MERCS & MAPS


(BK201) #1

I thought why not make it a little easier for the devs with a poll.

Lets face it with overwatch comming around the corner and other games DB has to compete hard, and with the lack of content out now that is going to be VERY hard if impossible to keep gamer attentions. We’ve had the same 5 maps and mercs for over 2 years now, had the graphics turned down to look WORSE in closed beta then they did back in alpha, and most of the mercs taken away. We need content to compete with this games, whether or not they are perfectly imtezied isnt an issue right now its closed beta that’s the whole point of this stage. The games been in beta for 2 year’s people are going to get tired and bored of waiting.

Releasing mercs and maps one by one will take way to long and by the time they are all released people will be off playing other games that actually have content. It would be much faster, accurate, and beneficial to release all mercs at once and get actual data on all of them instead of one at a time, tweak them live.

The current prices for mercs are ridiculous both the credits and real $ is astronomical. $10 for a merc, there are grade A steam games on sale for that same price.

For mapping if the devs are to busy to have more then 5 maps let us the community build them and use the steam workshop like other successful steam games TF2 and CSGO do.


(Nail) #2

UDK is free, go make me a map


(primBridge) #3

I agree that there should be more content, I also think that overwatch is a few months away and it wouldn’t kill you to be a little bit more patient. Sure, overwatch is going to be bigger cus its a blizz game, but if you really like this game you should stick with it and not go to a bigger game cus there is more in it. Quality over quantity


(Ribero) #4

Overwatch is a joke.


(Zenity) #5

Overwatch is clearly aiming for the TF2 market, and if TF2 was a match for Dirty Bomb, all of the ET community would have switched to TF2 by now. That didn’t happen because the style of gameplay is just completely different.

Overwatch looks awesome, visually, but that doesn’t make me want to play it. I’m sure I will try it out and have some fun with it, but all in all I expect very little overlap between the Overwatch and Dirty Bomb communities.

And frankly, considering that SD is not a huge team, I would personally prefer that they focus on increasing quality rather than quantity of content. Even if that means that we have to pay a little more for that content (comparatively).


(incredibleStar) #6

It’s not the pricing that is an issue to me so much as the content itself. I know they need money since the game is still a business, so I’d gladly pay $10 per merc but I need them to be out to actually buy them (also, buying credits would be nice but I won’t speak more on that). As mentioned previously, with Overwatch coming out, I dunno how much longer I can play with a very samey game with the same mercs and same maps when, honestly, none of the currently available mercs interest me all that much.

In short, I’d rather the game have "OP " and “Underpowered” mercs and have them hotfixed along the way. Phoenix in particular (yes, I know he was OP as all hell) is one of the mercs in which I’m most interested, which is why I spent a while learning Bonesawz. There also is still a clear division between OP and UP in the current game’s meta since Arty is universally considered underpowered and many people say Proxy and Aura (and in my personal opinion, Fragger) are OP so even having the small cast at current completely contradicts the dev’s design for gradual balance.

In conclusion, I’d gladly throw money at the devs; I just want the content of the game that is being held back for a while now. As much as I hate Blizzard (trust me, I very much do), at least their game will be complete whereas I can’t say the same about Dirty Bomb. There’s only so many crumbs you can feed to your consumers before they look elsewhere. That’s just my opinion, whether or not anyone agrees with it.


(BK201) #7

[quote=“incredibleStar;13242”]It’s not the pricing that is an issue to me so much as the content itself. I know they need money since the game is still a business, so I’d gladly pay $10 per merc but I need them to be out to actually buy them (also, buying credits would be nice but I won’t speak more on that). As mentioned previously, with Overwatch coming out, I dunno how much longer I can play with a very samey game with the same mercs and same maps when, honestly, none of the currently available mercs interest me all that much.

In short, I’d rather the game have "OP " and “Underpowered” mercs and have them hotfixed along the way. Phoenix in particular (yes, I know he was OP as all hell) is one of the mercs in which I’m most interested, which is why I spent a while learning Bonesawz. There also is still a clear division between OP and UP in the current game’s meta since Arty is universally considered underpowered and many people say Proxy and Aura (and in my personal opinion, Fragger) are OP so even having the small cast at current completely contradicts the dev’s design for gradual balance.

In conclusion, I’d gladly throw money at the devs; I just want the content of the game that is being held back for a while now. As much as I hate Blizzard (trust me, I very much do), at least their game will be complete whereas I can’t say the same about Dirty Bomb. There’s only so many crumbs you can feed to your consumers before they look elsewhere. That’s just my opinion, whether or not anyone agrees with it.[/quote]

Couldn’t have said it better myself


(neg0ne) #8

release with all maps, lower prices ( but not to 15 - 12k and 3 buks ) abit and re think/improve loadoutsystem. so for the poll its: none of both.


(incredibleStar) #9

Think of it like this: did Steam release one class at a time in TF2? No, it didn’t. They released all the classes and gradually fine-tune all the classes over time as opposed to have 1-2 classes released at a time and STILL have unbalance. I just want all the characters that are already made and be able to use whomever becomes the meta in competitive play, then have them nerfed/buffed/whatever and move on to the other classes or the same class. No game will ever be perfectly balanced so stop trying to break the norm since, as evidenced by the current meta, it doesn’t work as the system currently works.


(Zenity) #10

How do you know that SD ever intends to have a final amount of mercs? If they keep releasing new mercs every once in a while, continuously updating the balance will be a necessity anyway.


(incredibleStar) #11

So let them update the mercs when the time comes. Awesomenauts, for example, had a list of characters they started out with, then gradually added more characters later. For right now, SD should release what they have now and if they come up with mercs later, great, let those mercs be released later. The fact of the matter is that there is completed content that is being withheld for presumably monetary reasons and honestly, I don’t care since I’d rather spend money on mercs that I want than wait around forever and hope that the mercs that are already made, ever come out before I get bored and move on to another game that actually releases its content.

It’s irrefutable that there are currently 19 mercs ALREADY made, those being Aimee, Arty, Aura, Bushwhacker, Fletcher, Kira, Fragger, Nader, Phantom, Pheonix, Proxy, Red Eye, Rhino, Sawbonez, Skyhammer, Sparks, Stoker, Thunder and Vassili. The fact that 9 out of 19 of those mercs (1 of which was just released Thursday) are actually playable is rather upsetting. I don’t care if the rest of the mercs are OP/UP/whatever; that’s for we, the players, to find out and for the devs to alter when we as a community finds out why certain characters need buffs/nerfs. Take, for example, how Arty is STILL the worst in the game; his Artillery has a 5s less cooldown but that doesn’t fix the fact that it still has a terrible AoE, low damage and very limited use, especially on Underground. So yeah, even just having gradual releases doesn’t work and that’s kinda why nobody does it.


(coruscate) #12

[quote=“incredibleStar;13242”]
In conclusion, I’d gladly throw money at the devs; I just want the content of the game that is being held back for a while now. As much as I hate Blizzard (trust me, I very much do), at least their game will be complete whereas I can’t say the same about Dirty Bomb. There’s only so many crumbs you can feed to your consumers before they look elsewhere. That’s just my opinion, whether or not anyone agrees with it.[/quote]

You are sure that you hate blizz? That sounds a bit fanboish if u look at the state of the game, DB is in Beta, OW is in Beta. Look some sincere reviews on the OW beta event and you will learn that the heroes were pretty much half broken.
The mercs will come back “bit for bit” and they will ALL arrive before the game leaves beta, where is the problem? Why are you all upset by the fact the devs are doing their job and focusing on each merc on a time? Provide Feedback of the version out NOW and what u think about the GAME now and not what you think another title could achieve what DB couldnt achieve.


(Szakalot) #13

Main problem with Arty is how long it takes for it to come down. Skyhammer’s airstrike takes even longer, but has much-much bigger AoE and is harder to predict for Victims.

If you see Arty coming - you move away : you are safe.

Rather than making Arty a spammy ability; which is what the decreased cooldown does, I’d love to see bigger AoE potential or faster drop-in. Either one of the two would make Arty a perfect choke-point breaker.

The fix of Arty dropping in front of a wall you aim at is super nice, and allows for a whole new range of trick-arties; esp. on Trainyard. But as a side-effect it also completely sucks when aiming at EV (drops right in front of it)

Dreiss AR is awesome at its current firerate you can pop-pop people down very fast. Even in close range its not TOO bad.

Arty lock-on being interrupted by enemy fire is absolutely terrible and makes using him very unsatisfying.


(Zenity) #14

If that’s how it works, it should definitely be special cased. Don’t treat EVs like walls.


(FrankUnderwood) #15

[quote=“Szakalot;13653”]
Arty lock-on being interrupted by enemy fire is absolutely terrible and makes using him very unsatisfying.[/quote]
This. So much this.

[quote=“Zenity;13771”]
If that’s how it works, it should definitely be special cased. Don’t treat EVs like walls.[/quote]
Like any targeted EV gets arty-ed on the nose, to ensure a hit when rolling.