[Mercenary Suggestion] Node (Multiclass?)


(gg2ez) #1

Meet Node, the first multi-class mercenary on the market! Need a merc that can excel in medic and assault roles? Look no further than Node!

Node has 120HP and 390SP. His primary ability is his signature weapon. Just like Nader has her Grenade Launcher, Node has his “Modular SMG”.

Primary Ability - Modular SMG
Node’s Modular SMG has 2 cartridges. These 2 Cartridges are:

  • Explosion Cartridge: Makes 10 shots explosive bullets that explode on impact with solid surfaces (not bodies). The explosion only does the damage of a two shots from the mSMG and is small. Knock back applies.
  • Battery Cartridge: Makes 10 shots revive downed allies and do 15% extra damage to enemies.

Cartridges can be cycled through with E. For example activating Explosion Cartridge while you still have 3 Battery Cartridge shots left will only give you Explosive shots after the 3 Battery shots are fired. Every time a Cartridge is used, a 20 second cooldown is placed on the Cartridge. Other than the Cartridges, the SMG functions like a Crotzni.

Because of Node’s ability, his loadout consists of only a secondary and melee.


(Mc1412013) #2

I second this. ive been wanting a nader/aura like combo though. Or even a nader/pheonix combo


(Samniss_Arandeen) #3

So, an ability that allows him to heal and revive by shooting at his friendlies, and shoot explosive rounds.

Sounds frickin awesome.


(gg2ez) #4

@Samniss_Arandeen @frenziedDash Yeah, an offensive medic would be a good help in lots of situations.


(Mr-Penguin) #5

Phoenix is the definition of an offensive medic.


(gg2ez) #6

Phoenix is the definition of an offensive medic.[/quote]

And Node is the definition of a medical assault.


(GottaBeGreg) #7

Pahaha, imagine the nightmare of balancing this for the devs. Would not want to be them if this was to become a thing.


(gg2ez) #8

How would it be hard to balance? You either shoot bullets that explode or bullets that revive. It’s a simple formula. @GottaBeGreg


(GottaBeGreg) #9

The knockback would make Phantom redundant for melee. The damage radius would have to be playtested endlessly, the ammo would have to be regenerating at just the right rate to have enough but not too much, he would have to have just enough, but not too much speed to swap between cartridges, the RoF could not be too high on the battery cartridges as to not make Sparks redundant etc.
He sounds like a fun character, dont get me wrong, but he sounds as though he would just be too effective. The point of a team based game is that you need a different person for each scenario. There is no one size fits all merc and they will always have to sacrifice some part of their combat effectiveness in order to balance themselves against everyone else. This character would have to sacrifice so much else in order to get rid of all that combat effectiveness.

Sometimes the most simple of formulas turn out the most horrible of all equations.


(gg2ez) #10

[quote=“GottaBeGreg;82605”]The knockback would make Phantom redundant for melee. The damage radius would have to be playtested endlessly, the ammo would have to be regenerating at just the right rate to have enough but not too much, he would have to have just enough, but not too much speed to swap between cartridges, the RoF could not be too high on the battery cartridges as to not make Sparks redundant etc.
He sounds like a fun character, dont get me wrong, but he sounds as though he would just be too effective. The point of a team based game is that you need a different person for each scenario. There is no one size fits all merc and they will always have to sacrifice some part of their combat effectiveness in order to balance themselves against everyone else. This character would have to sacrifice so much else in order to get rid of all that combat effectiveness.

Sometimes the most simple of formulas turn out the most horrible of all equations. [/quote]

Nice try but the explosion radius is barely larger than the width of a Proxy and is easily jumped over, not to mention that the Phantom player must be pretty terrible to not understand that they could easily switch to their primary. Knockback is just like your average MG knockback. Whilst Sparks can rez her team at full health, Node can barely rez them on 40HP and can’t give health after rez. Think of him as more of a “Jack of all trades” and “Master of none”.

Finally, your not-so logical closing line: A formula is used to solve the equation. If that equation was really that difficult, you’re probably matching it with the wrong formula.

Thank you for your feedback though. Your expertise is appreciated.


(Mr-Penguin) #11

[quote=“gg2ez;82611”][quote=“GottaBeGreg;82605”]The knockback would make Phantom redundant for melee. The damage radius would have to be playtested endlessly, the ammo would have to be regenerating at just the right rate to have enough but not too much, he would have to have just enough, but not too much speed to swap between cartridges, the RoF could not be too high on the battery cartridges as to not make Sparks redundant etc.
He sounds like a fun character, dont get me wrong, but he sounds as though he would just be too effective. The point of a team based game is that you need a different person for each scenario. There is no one size fits all merc and they will always have to sacrifice some part of their combat effectiveness in order to balance themselves against everyone else. This character would have to sacrifice so much else in order to get rid of all that combat effectiveness.

Sometimes the most simple of formulas turn out the most horrible of all equations. [/quote]

Nice try but the explosion radius is barely larger than the width of a Proxy and is easily jumped over, not to mention that the Phantom player must be pretty terrible to not understand that they could easily switch to their primary. Knockback is just like your average MG knockback. Whilst Sparks can rez her team at full health, Node can barely rez them on 40HP and can’t give health after rez. Think of him as more of a “Jack of all trades” and “Master of none”.

Finally, your not-so logical closing line: A formula is used to solve the equation. If that equation was really that difficult, you’re probably matching it with the wrong formula.

Thank you for your feedback though. Your expertise is appreciated. [/quote]
Are you saying that Node cannot heal? For a medic, that is an inexcusable flaw.


(gg2ez) #12

[quote=“derpypenguinz19;82991”][quote=“gg2ez;82611”][quote=“GottaBeGreg;82605”]The knockback would make Phantom redundant for melee. The damage radius would have to be playtested endlessly, the ammo would have to be regenerating at just the right rate to have enough but not too much, he would have to have just enough, but not too much speed to swap between cartridges, the RoF could not be too high on the battery cartridges as to not make Sparks redundant etc.
He sounds like a fun character, dont get me wrong, but he sounds as though he would just be too effective. The point of a team based game is that you need a different person for each scenario. There is no one size fits all merc and they will always have to sacrifice some part of their combat effectiveness in order to balance themselves against everyone else. This character would have to sacrifice so much else in order to get rid of all that combat effectiveness.

Sometimes the most simple of formulas turn out the most horrible of all equations. [/quote]

Nice try but the explosion radius is barely larger than the width of a Proxy and is easily jumped over, not to mention that the Phantom player must be pretty terrible to not understand that they could easily switch to their primary. Knockback is just like your average MG knockback. Whilst Sparks can rez her team at full health, Node can barely rez them on 40HP and can’t give health after rez. Think of him as more of a “Jack of all trades” and “Master of none”.

Finally, your not-so logical closing line: A formula is used to solve the equation. If that equation was really that difficult, you’re probably matching it with the wrong formula.

Thank you for your feedback though. Your expertise is appreciated. [/quote]
Are you saying that Node cannot heal? For a medic, that is an inexcusable flaw.[/quote]

But Node ain’t a medic. He’s just an assault that can revive teammates and hold out until a real medic comes. Emphasis on Multiclass.


(Samniss_Arandeen) #13

[quote=“gg2ez;83003”][quote=“derpypenguinz19;82991”][quote=“gg2ez;82611”][quote=“GottaBeGreg;82605”]The knockback would make Phantom redundant for melee. The damage radius would have to be playtested endlessly, the ammo would have to be regenerating at just the right rate to have enough but not too much, he would have to have just enough, but not too much speed to swap between cartridges, the RoF could not be too high on the battery cartridges as to not make Sparks redundant etc.
He sounds like a fun character, dont get me wrong, but he sounds as though he would just be too effective. The point of a team based game is that you need a different person for each scenario. There is no one size fits all merc and they will always have to sacrifice some part of their combat effectiveness in order to balance themselves against everyone else. This character would have to sacrifice so much else in order to get rid of all that combat effectiveness.

Sometimes the most simple of formulas turn out the most horrible of all equations. [/quote]

Nice try but the explosion radius is barely larger than the width of a Proxy and is easily jumped over, not to mention that the Phantom player must be pretty terrible to not understand that they could easily switch to their primary. Knockback is just like your average MG knockback. Whilst Sparks can rez her team at full health, Node can barely rez them on 40HP and can’t give health after rez. Think of him as more of a “Jack of all trades” and “Master of none”.

Finally, your not-so logical closing line: A formula is used to solve the equation. If that equation was really that difficult, you’re probably matching it with the wrong formula.

Thank you for your feedback though. Your expertise is appreciated. [/quote]
Are you saying that Node cannot heal? For a medic, that is an inexcusable flaw.[/quote]

But Node ain’t a medic. He’s just an assault that can revive teammates and hold out until a real medic comes. Emphasis on Multiclass.[/quote]

Every Assault can revive teammates, just press the Use key on them.


(gg2ez) #14

[quote=“Samniss_Arandeen;83049”][quote=“gg2ez;83003”][quote=“derpypenguinz19;82991”][quote=“gg2ez;82611”][quote=“GottaBeGreg;82605”]The knockback would make Phantom redundant for melee. The damage radius would have to be playtested endlessly, the ammo would have to be regenerating at just the right rate to have enough but not too much, he would have to have just enough, but not too much speed to swap between cartridges, the RoF could not be too high on the battery cartridges as to not make Sparks redundant etc.
He sounds like a fun character, dont get me wrong, but he sounds as though he would just be too effective. The point of a team based game is that you need a different person for each scenario. There is no one size fits all merc and they will always have to sacrifice some part of their combat effectiveness in order to balance themselves against everyone else. This character would have to sacrifice so much else in order to get rid of all that combat effectiveness.

Sometimes the most simple of formulas turn out the most horrible of all equations. [/quote]

Nice try but the explosion radius is barely larger than the width of a Proxy and is easily jumped over, not to mention that the Phantom player must be pretty terrible to not understand that they could easily switch to their primary. Knockback is just like your average MG knockback. Whilst Sparks can rez her team at full health, Node can barely rez them on 40HP and can’t give health after rez. Think of him as more of a “Jack of all trades” and “Master of none”.

Finally, your not-so logical closing line: A formula is used to solve the equation. If that equation was really that difficult, you’re probably matching it with the wrong formula.

Thank you for your feedback though. Your expertise is appreciated. [/quote]
Are you saying that Node cannot heal? For a medic, that is an inexcusable flaw.[/quote]

But Node ain’t a medic. He’s just an assault that can revive teammates and hold out until a real medic comes. Emphasis on Multiclass.[/quote]

Every Assault can revive teammates, just press the Use key on them.[/quote]

But not every assault can revive teammates in 1 second, from 50 m away


(Mr-Penguin) #15

[quote=“gg2ez;83053”][quote=“Samniss_Arandeen;83049”][quote=“gg2ez;83003”][quote=“derpypenguinz19;82991”][quote=“gg2ez;82611”][quote=“GottaBeGreg;82605”]The knockback would make Phantom redundant for melee. The damage radius would have to be playtested endlessly, the ammo would have to be regenerating at just the right rate to have enough but not too much, he would have to have just enough, but not too much speed to swap between cartridges, the RoF could not be too high on the battery cartridges as to not make Sparks redundant etc.
He sounds like a fun character, dont get me wrong, but he sounds as though he would just be too effective. The point of a team based game is that you need a different person for each scenario. There is no one size fits all merc and they will always have to sacrifice some part of their combat effectiveness in order to balance themselves against everyone else. This character would have to sacrifice so much else in order to get rid of all that combat effectiveness.

Sometimes the most simple of formulas turn out the most horrible of all equations. [/quote]

Nice try but the explosion radius is barely larger than the width of a Proxy and is easily jumped over, not to mention that the Phantom player must be pretty terrible to not understand that they could easily switch to their primary. Knockback is just like your average MG knockback. Whilst Sparks can rez her team at full health, Node can barely rez them on 40HP and can’t give health after rez. Think of him as more of a “Jack of all trades” and “Master of none”.

Finally, your not-so logical closing line: A formula is used to solve the equation. If that equation was really that difficult, you’re probably matching it with the wrong formula.

Thank you for your feedback though. Your expertise is appreciated. [/quote]
Are you saying that Node cannot heal? For a medic, that is an inexcusable flaw.[/quote]

But Node ain’t a medic. He’s just an assault that can revive teammates and hold out until a real medic comes. Emphasis on Multiclass.[/quote]

Every Assault can revive teammates, just press the Use key on them.[/quote]

But not every assault can revive teammates in 1 second, from 50 m away
[/quote]

Who will then die instantly afterwards due to having only 40 health. If his mSMG is roughly on par with the Crotzini, then what’s the point of playing Node when you could play a dedicated combat medic (not medical assault) like Phoenix or Sawbonez?


(gg2ez) #16

[quote=“derpypenguinz19;83068”][quote=“gg2ez;83053”][quote=“Samniss_Arandeen;83049”][quote=“gg2ez;83003”][quote=“derpypenguinz19;82991”][quote=“gg2ez;82611”][quote=“GottaBeGreg;82605”]The knockback would make Phantom redundant for melee. The damage radius would have to be playtested endlessly, the ammo would have to be regenerating at just the right rate to have enough but not too much, he would have to have just enough, but not too much speed to swap between cartridges, the RoF could not be too high on the battery cartridges as to not make Sparks redundant etc.
He sounds like a fun character, dont get me wrong, but he sounds as though he would just be too effective. The point of a team based game is that you need a different person for each scenario. There is no one size fits all merc and they will always have to sacrifice some part of their combat effectiveness in order to balance themselves against everyone else. This character would have to sacrifice so much else in order to get rid of all that combat effectiveness.

Sometimes the most simple of formulas turn out the most horrible of all equations. [/quote]

Nice try but the explosion radius is barely larger than the width of a Proxy and is easily jumped over, not to mention that the Phantom player must be pretty terrible to not understand that they could easily switch to their primary. Knockback is just like your average MG knockback. Whilst Sparks can rez her team at full health, Node can barely rez them on 40HP and can’t give health after rez. Think of him as more of a “Jack of all trades” and “Master of none”.

Finally, your not-so logical closing line: A formula is used to solve the equation. If that equation was really that difficult, you’re probably matching it with the wrong formula.

Thank you for your feedback though. Your expertise is appreciated. [/quote]
Are you saying that Node cannot heal? For a medic, that is an inexcusable flaw.[/quote]

But Node ain’t a medic. He’s just an assault that can revive teammates and hold out until a real medic comes. Emphasis on Multiclass.[/quote]

Every Assault can revive teammates, just press the Use key on them.[/quote]

But not every assault can revive teammates in 1 second, from 50 m away
[/quote]

Who will then die instantly afterwards due to having only 40 health. If his mSMG is roughly on par with the Crotzini, then what’s the point of playing Node when you could play a dedicated combat medic (not medical assault) like Phoenix or Sawbonez?[/quote]

Because Sawbonez can’t shoot explosive bullets. I will edit the thread and add that shooting your teammates will start their regen cycle.


(BananaSlug) #17

but this merc would be op 10 sparks shots in a row
reviving entire team in 2 seconds :confused:


(gg2ez) #18

[quote=“aedang;83883”]but this merc would be op 10 sparks shots in a row
reviving entire team in 2 seconds :confused: [/quote]

Take into consideration that your teammates will only be revived with 40 health and unable to instantly heal. This will make your newly revived team an easy kill if they don’t retreat, it’s pretty much a tool for positioning, not revived assault. Also - Node doesn’t have a scope on his SMG, only an ironsight.