In the years leading up to the DB conflicts there were wars, one man, a US soldier risked his life so that another 12 could go on. Martin “Steeljaw” Jones threw himself onto a grenade to save the lives of evacuating citizens, thankfully with the advanced ballistics protection at the time, Steeljaw didn’t suffer any damage to his major arteries, however, Steeljaw was left with “no jaw”. Luckily he was assigned to evacuate citizens from a prominent research facility, filled to the brim with medical scientists and engineers. These scientists saved Steeljaw’s life, stopping the bleeding and constructing a literal “steel jaw” where his original one was blown off. Steeljaw didn’t know where to go afterwards, his new cybernetic “enhancements” seemed more like a curse, rejected by his fellow officers, his girlfriend, and worst of all, his own family.
With nothing to loose and some money to be earned, Steeljaw joined the DB mercs for forge his own living. Meet Steeljaw, an unexpected convenience when it comes to explosives.
Steeljaw has 150HP and 385SP.
Primary Ability - Steeljaw
(Toggle on/off) Pressing Q opens Steeljaw’s mouth, movement speed is dropped to 375SP, pressing Q again closes it. Steeljaw can eat up to two explosions, each explosion eaten takes 30 seconds to digest, once digested, Steeljaw can eat more explosions. If Steeljaw is killed while digesting, he explodes, leaving himself unable to be revived. Each second an explosion is being digested, 2HP is regenerated which means a maximum of 120HP can be regenerated.
Secondary Ability - Ammo Packs
Appearance - (Art coming soon)
A list of what Steeljaw can eat.
- Nader Nades
- Fragger Nades
- Fletcher Sticky Bombs
- Skyhammer Airstrike Marker
- Proxy Mines
A list of what he can’t eat.
- Airstrikes
- Artillery Strikes
- Orbital Strike
- C4 Explosion
Steeljaw’s loadouts favor
- SMGs for primaries
- Pistols for secondaries
- Melee
Inspired by http://forums.dirtybomb.nexon.net/discussion/17384/counter-to-dirty-bomb#latest by @Quariantos

