[Mercenary Idea] Scalpel (Stealth Medic)


(gg2ez) #1

Meet Scalpel, a former French military field medic that was ejected from the army for transplanting a civilian’s jugular artery into a comrade to save his life - Long story short, the civilian died and Scalpel had to seek a new job. For the next 3 years, Scalpel made gargantuan amounts of money with his past surgical skills as a professional surgeon.

After Scalpel heard about the Dirty Bomb conflicts in London, albeit satisfied with his current pay, Scalpel would give up his calm surgeon life any day for another taste of the battlefield, even if it was for a measly 500 Credits each job, so if you need a merc who will risk his life (or anyone else’s) to keep his teammates up and gunning, Scalpel is the man you need.

Scalpel has 120HP and 430SP
Primary Ability - Transplant.
Scalpel pulls out scalpels for 30 seconds, Scalpel now drains maximum 90HP upon melee hit. Scalpel takes all of the health and adds it onto his health bar (Maximum 220HP), however, any health above 120HP decays at an accelerating rate.

  • 120HP-140HP decays at 4HP per second
  • 140HP-160HP decays at 8HP per second
  • 160HP-180HP decays at 10HP per second
  • 180HP-200HP decays at 12HP per second
  • 200HP-220HP decays at 14HP per second

Cooldown for this ability is 45 seconds. You cannot switch back to weapons whilst Transplant is active. Choose when to use it wisely.

Secondary Ability - Donor.
Donor is a passive ability, at any time Scalpel constantly radiates any HP over 120 into his allies, filling in their health bar. Your allies are healed at a rate of 10HP per second. This makes use of the quickly decaying drained HP of opponents.

Scalpel’s loadouts favour Machine Pistols and Shotguns.


(JesseKomm) #2

Incredibly unique idea, very well thought out! Not too sure how these abilities will work in practice but on paper they seem quite all right.


(gg2ez) #3

@JesseKomm Thanks! Scalpel’s playstyle is designed to encourage the player to stay with the team and is generally best in firefights. He is intended to Siphon large amounts of health from the enemy, leaving your team able to finish off and healing them whilst they’re doing it. Thinking of how to balance the health stacking effects was tricky so I’m glad you find my idea unique!


(ASTOUNDINGSHELL) #4

An amazing idea if i can say so.


(gg2ez) #5

[quote=“astoundingShellfish;77942”]An amazing idea if i can say so.
[/quote]

Thanks! I’m glad you like it.


(Samniss_Arandeen) #6

It seems his entire method of healing relies on stealing health from enemies. That’s a turn-off for me, especially since it’s melee-dependent.


(gg2ez) #7

The ability lasts for 30 seconds and is useful only for corners and chokepoints. It’s not meant to be melee dependent, it’s just close combat (hence machine pistols and Shotguns).


([TDBF]Robob) #8

“donor” is a healing pulse on steroids


(gg2ez) #9

Donor is about 5 times harder to use and requires more skill due to the fact that donor requires sapped health . “Donor” is a healing pulse that requires skill and teamwork.