Meet Scalpel, a former French military field medic that was ejected from the army for transplanting a civilian’s jugular artery into a comrade to save his life - Long story short, the civilian died and Scalpel had to seek a new job. For the next 3 years, Scalpel made gargantuan amounts of money with his past surgical skills as a professional surgeon.
After Scalpel heard about the Dirty Bomb conflicts in London, albeit satisfied with his current pay, Scalpel would give up his calm surgeon life any day for another taste of the battlefield, even if it was for a measly 500 Credits each job, so if you need a merc who will risk his life (or anyone else’s) to keep his teammates up and gunning, Scalpel is the man you need.
Scalpel has 120HP and 430SP
Primary Ability - Transplant.
Scalpel pulls out scalpels for 30 seconds, Scalpel now drains maximum 90HP upon melee hit. Scalpel takes all of the health and adds it onto his health bar (Maximum 220HP), however, any health above 120HP decays at an accelerating rate.
- 120HP-140HP decays at 4HP per second
- 140HP-160HP decays at 8HP per second
- 160HP-180HP decays at 10HP per second
- 180HP-200HP decays at 12HP per second
- 200HP-220HP decays at 14HP per second
Cooldown for this ability is 45 seconds. You cannot switch back to weapons whilst Transplant is active. Choose when to use it wisely.
Secondary Ability - Donor.
Donor is a passive ability, at any time Scalpel constantly radiates any HP over 120 into his allies, filling in their health bar. Your allies are healed at a rate of 10HP per second. This makes use of the quickly decaying drained HP of opponents.
Scalpel’s loadouts favour Machine Pistols and Shotguns.