Mercenary idea - Agent smith the professional hitman


(Kirtap101) #1

Agent smith was and still is a Hitman. he does one job - he kills people, and he is damn good at it too. his specialty is knives, he used to play darts, but there was no money in it. now that the dirty bomb accidents have happened Smith has been making money, more money then ever, now it isn’t for profit, its just for fun. he is a nice guy if you get to know him, though you probably wont get to know him, because he may kill you before you get the chance.

Primary ability: Throwing knives: Smith has 3 throw-able knives in his arsenal, while only doing 30 damage on the initial hit, it applies a bleed effect that last 5 seconds doing 4 damage per second. the bleed can be stopped by the use of healing, however the bleed will only be stopped the first time healed.

cooldown: 10 seconds per knife.

Speed: 430

Health: 100

Primary weapons: M4, Krotzni, BR-16

Secondary weapons: SL-11 (new weapon), selbstadt, Tolen MP

Melee Weapons: both knifes, cricket bat.

Info for SL-11: a silenced pistol that only deals 8 damage per hit, 16 to the head, but applies a a bleed of 2 damage for 4 seconds. has a slower reload then the selbstadt.


(Dysfnal) #2

Idk about the pistol, and the ability could be more effective, but overall quite good


(Pinchiiy48) #3

I had a merc idea a while ago including knives. Throwable knives would have to be a secondary ability since throwing can be very inaccurate. Range wouldnt be very good either. But i like the bleed effect.


(Naonna) #4

See any of my previous posts about bleed effects: it means that against a medic, the character is useless. Against anyone without a medic nearby, it’s a guaranteed 1v1 win: even if the bleeder merc dies. - Afterburn works in tf2 because of the naturally spawning health packs in that game. Since dirty bomb doesn’t have that option, how would one fight back against a bleed effect?