[Class Type]: Long-range Assault
[HP]: 110
[Speed]: 420
“Steal from the rich… give to… myself?”
[Aesthetic Aspects]: Hunter should wear a hooded cape, looking extremely similar to the “Hunter” from destiny. A similar slim physique to Vassili, his mouth should be covered. The rest of his body should consist of general mercenary like military clothing.
[Backstory]: A Native American avid Bow & Arrow user, Hunter uses his hunting skills & strengths to pick the enemy apart from a range using his compound bow
[Primary Ability “Q”]: Hunter loads an “Explosive Shot” into the bow - The explosive shot has a similar model to Naders grenades, with slight increase in damage. The explosive tipped arrow is loaded into the bow and is fired the same as any other arrow. It detonates on impact to a surface or player. The shot has a 20 second recharge. If an EMP shot is fired, the cool-down on this shot is also activated.
[Secondary Ability “E”]: Hunter loads an “EMP Shot” into the bow - The EMP shot has a similar effect to Thunders “Concussion Grenade”. It explodes on contact to a surface or player. Once exploded, it will temporarily disable enemy electronics for a small period of time. If an explosive shot is fired, the cool-down on this shot is also activated.
[Play-style]: With a fairly low health pool and being relatively fast, Hunter should stick the fringes of any map and work is way in slowly. The bow is extremely potent to smaller mercs and his abilities means that he can give short periods of relief from enemy electronics. He should remain mobile and conserve each arrow.
[Countering Hunter]: Hunter has a low health pool, so targetting him with most fire will take him out easily. Not to mention, his bow doesn’t work well at close ranges and he has to reload an arrow after every shot. Attack during his reload, avoid his explosive shot and have electronics well hidden or placed to avoid his EMP shot.
[Primary Weapons]:
Compound Bow - A versatile bow which can change the distance the arrow travels but holding down the fire button longer (pulling it back further). The bow and arrow should have a similar damage model to snipers. The bow also has a recticule on for long range engagements and with a range lines on it too.
M9
Tolken SMG
[Melee Weapons]:
Standard Combat Knife
Stiletto Knife
Kukri
Alternative Ideas:
[Primary Ability]: Throwing Knives - Hunter has 3 throwing knives which he can throw which then will have a cool down afterwards, with no secondary ability. The throwing knives would typically do around 40 damage to the body, 60 to the head and can be thrown in fairly quick succession.
[Mercenary Name: Robin (Homage to Robin Hood)