[Mercenary] Hunter


(Fyrix) #1

[Class Type]: Long-range Assault
[HP]: 110
[Speed]: 420

“Steal from the rich… give to… myself?”

[Aesthetic Aspects]: Hunter should wear a hooded cape, looking extremely similar to the “Hunter” from destiny. A similar slim physique to Vassili, his mouth should be covered. The rest of his body should consist of general mercenary like military clothing.

[Backstory]: A Native American avid Bow & Arrow user, Hunter uses his hunting skills & strengths to pick the enemy apart from a range using his compound bow

[Primary Ability “Q”]: Hunter loads an “Explosive Shot” into the bow - The explosive shot has a similar model to Naders grenades, with slight increase in damage. The explosive tipped arrow is loaded into the bow and is fired the same as any other arrow. It detonates on impact to a surface or player. The shot has a 20 second recharge. If an EMP shot is fired, the cool-down on this shot is also activated.

[Secondary Ability “E”]: Hunter loads an “EMP Shot” into the bow - The EMP shot has a similar effect to Thunders “Concussion Grenade”. It explodes on contact to a surface or player. Once exploded, it will temporarily disable enemy electronics for a small period of time. If an explosive shot is fired, the cool-down on this shot is also activated.

[Play-style]: With a fairly low health pool and being relatively fast, Hunter should stick the fringes of any map and work is way in slowly. The bow is extremely potent to smaller mercs and his abilities means that he can give short periods of relief from enemy electronics. He should remain mobile and conserve each arrow.

[Countering Hunter]: Hunter has a low health pool, so targetting him with most fire will take him out easily. Not to mention, his bow doesn’t work well at close ranges and he has to reload an arrow after every shot. Attack during his reload, avoid his explosive shot and have electronics well hidden or placed to avoid his EMP shot.

[Primary Weapons]:
Compound Bow - A versatile bow which can change the distance the arrow travels but holding down the fire button longer (pulling it back further). The bow and arrow should have a similar damage model to snipers. The bow also has a recticule on for long range engagements and with a range lines on it too.

M9
Tolken SMG

[Melee Weapons]:
Standard Combat Knife
Stiletto Knife
Kukri


Alternative Ideas:

[Primary Ability]: Throwing Knives - Hunter has 3 throwing knives which he can throw which then will have a cool down afterwards, with no secondary ability. The throwing knives would typically do around 40 damage to the body, 60 to the head and can be thrown in fairly quick succession.

[Mercenary Name: Robin (Homage to Robin Hood)


(Dysfnal) #2

You should either give him a gun, or ordinary arrows with no recharge time, a recharge time on your primary weapon? Rhino and sparks only have that if they overuse their guns


(HunterAssassin5) #3

1 song:

also, prepare to be suplexed into MG city XD

serious merc review:
“…his bow doesn’t work well at close ranges…”
with an explosive that detonates on contact with a surface, i seriously doubt that. the same thing was said about vassili and dont even get me started on how many bloody times a lucky noscope got me between my eyes, or PDP noscope spam.

as for a bow as a weapon…well, as i said, this is MG city. The only good use bows have in modern combat is…the absence of sound, the ability to retrieve fired arrows(assuming they don’t break), and being able to pierce soft body armor, which no sane mind would wear into a warzone peppered with automatic rifles and explosives.

as for the cons of using a bow, it takes lots of arm strength and endurance, and more than simply a few weeks at the range with a bow and quiver. granted, if you’re really skilled, you can pull off some pretty impressive shots
(a video that of course you have watched)

as for range and power…it depends on the bow, but i can’t imagine a bow reaching as far and hitting as hard as a rifle, which is where the ''trick arrows" come into play.

the explosive arrow seems to me a long-range, one-charge, explode-on-impact version of nader’s launcher, which could be good and bad. the good thing about the nade launcher is its spamability(though some might argue that it’s a bad thing, but we’re talking from the perspective of the person using the launcher) and ability to bounce off surfaces, and removing that while boosting range and damage slightly might be an okay trade-off, but personally i dont know.

as for the EMP arrow, it doesnt seem to flashbang enemies like thunder’s concuss, merely disable enemy deployables. well, why dont just use thunder, then? You can flashbang enemies with limited effect that way as a bonus. and you are aware of a certain cut merc known as Dazzler, yes?

yes, i did read the part when you said firing one of the two trick arrows throws them both into cooldown, but still.


(Fyrix) #4

@Dysfnal
The bow doesnt have a recharge, the explosive shot and emp shot do. You have to reload after every shot though because its one arrow per shot. You must have misunderstood.


@TheRyderShotgun
The explosive shots are meant to soften the enemies up, the EMP shot is to help support team mates.

Plus as regards to close range, it doesnt work well. As in it’s not meant to, hell you can use an SMG effectively at long range if you use it right. It’s just meant to be more difficult to use.


(HunterAssassin5) #5

here’s an idea, a weapon that does more damage over long range rather than short, that’ll be interesting, wouldnt it? dunno why im posting it here, since of all the things that will do more damage over a long distance, a bow and arrow is definitely not on the list, since it’s a projectile weapon with less force than a firearm, but it’s something to consider, and i just had the idea here. a weapon that does more damage the further the target is, unpattened idea, go nuts, guys.


(Naonna) #6

Inverse damage falloff could be beneficial for arrow users in games: encouraging more skilled shots. The only annoying aspect of the Huntsman (bow) in tf2 is that it can head shot for over 300 damage. The hit boxes for projectiles in that game are quite large in comparison, however, and it seemed to work well enough in Overwatch, given the hit box difference there.

The other issue is the concern of the bow being spammed into chokepoints similar to fletcher’s stickies: just with no cool down.

If the bow is made a primary weapon which requires ammo, this is slightly fixed.
There’s (as listed) no punishment to overuse of the bow. I’d advise something similar to how Sparks’s revir rifle works. - Each shot taking a chunk of the cool down, but not disabling the bow unless it’s fired in excess.


(Fyrix) #7

The bow requires ammunition.


(yesser) #8

so how about loadouts is he gonna have the arrow as primary weapon in all his loadouts ?


(Dysfnal) #9

@agileBeetle you have a solid point there… @Naonna @TheRyderShotgun what do you think?


(Fyrix) #10

@agileBeetle that’s dependant on whether the abilities are the special arrows or throwing knives. But more likely than not.

If it was the throwing knives, we could add an SMG in the mix.


(Naonna) #11

Having an ability which is a weapon may require removing the merc’s literal primary weapon. - I’ve little else to add at this time.


(Fyrix) #12

@Naonna You talk a lot of shit without reading properly.

The primary weapon is the bow, the abilities are an explosive arrow or an EMP arrow.

If the primary ability becomes throwing knives, the default weapon is the bow but one or two loadout(s) could feature an SMG as an alternative. Much like the knives for Phantom.

The bow is a weapon not an ability. The abilities are the specialised shots.


(fluorescentUrchin) #13

I like bows, bows are cool.
Though I do have to comment one the amount of what I would call “edgy” assassin characters suggested in this forum.
from throwing knives to bows to blowdarts, there is always some new merc with an oldtimey weapon XD


(yesser) #14

i was thinking about giving him a bow like the sparks revive gun that he would use it to snipe or to defend him self with fast shoots like in the video up in this discussion


(Pinchiiy48) #15

It just doesnt fit with dirty bomb. sorry


(Fyrix) #16

If you’re refering to a “bow & arrrow” - it’s a compound bow. They’re more modern than an AK-47. Not to mention with arrows with explosive tips & emp tips.

Either way, the devs have never looked at these forums and actually used an idea yet. No matter the support for it.


(Brycko) #17

Wait… I’m confused about the bow…
So it’s an ability weapon like Naders Grenade launcher AND a primary weapon? But then if there are loadouts that don’t include, and believe me, there would be, you still have the bow but it only fires special shots?

I dunno… I feel like a weapon and an ability has to be separate of one another. I’m not big on the ability arrows. Explosive Sniper? Concussion Sniper? No thanks.

I would rather settle for weapon abilities like the throwing knives.


(Fyrix) #18

The abilities aren’t meant to kill, more to soften up the enemies up. Since, like sniper shots, it won’t be an instant kill to the body.