Mercenary: Archer


(DreadSmite) #1

Ranged Mercenary

Primary weapon: CordScourge: Semi Automatic Rifle, pressing a selected key will change it to a fully automatic mode. Hitting a target with this weapon marks them for each bullet. Each bullet stacks for 1, for a maximum of 20.
Pressing the reload key will activate the stacks. All of the bullets lodged in the target will launch miniature cords that stick onto a wall. The cords will break off after X amount of seconds of activation, where X is Each stack. Each stack counts as .5 seconds.

Secondary Weapon: Rail Nickel: A magnum type weapon that can pierce through walls or objects in front of Archer. Projectiles will not pierce through more than 2 surfaces, and each surface pierced will remove 25% of its initial attack damage.

Special ability: Armor Matrix: Each shot that hit you over Archers life time will be consumed as additional armor. Taking lethal damage releases every consumed round as projectiles that can rebound once. If brought back to life, the rounds launched are gone, meaning your armor value is back at its original state.

--------------------------------------------Scenarios------------------------------------------------

#1: Archer moves up to catch an enemy Mercenary. Realizing the targeted Mercenary is too fast for him, he uses his CordScourge to fire off 2-3 rounds into the enemy, then reloading. The enemy gets behind a wall before being stuck to it due to Archers reloading ability, and the bullets causes the Mercenary to be stuck there for 2-2.5 seconds.
To maintain safe distance and coverage, Archer switches to his Rail Nickel to finish off the target through a wall and return to safety.

#2: Archer has been through many fights with his life. So as a reward for living through all the fights he’s been through, Armor Matrix has turned him into the greatest tank until he dies. That being said, another weapon fight breaks lose where his entire team is in serious danger. He runs to the side of the enemy lines, and proceeds straight to the opposing group. upon reaching melee distance of the enemies they deal lethal damage to him. Doing so, releases all of the projectiles consumed by his Armor Matrix and deals devastating damage to the entire enemy team.


(Nasstyy) #2

DO YOU WANT DB TO REWRITE THE WHOLE ENGINE?
Holy christ.!


(CCP115) #3

Have fun rewriting the Unreal Engine.

Anyways, too complex for me, I think they would add this much later on, when players have finished grasping much more basic concepts, such as sharing ammo.